Post moved. Dont post beginners questions in the ask developers forum, just do a search. In many AUM issues implementing weather, day/night and also radar views was explained. For example minimap radar in AUM 95.
Re: Radar and Day/Night Cycle
[Re: Spirit]
#441486 05/25/1406:2205/25/1406:22
I finded day/night cycle,but mini-map from radar isn't that I want. For example,I placed a entity in level,but I don't want to be visible in camera,just in radar view.
If you use a VIEW for your radar, you can use flags to make some entities appear on the VIEW/radar but not on the camara by e.g. using NOFLAG1, NOCAST etc.
Old topic, but I am wondering if it's possible to add a "NOFLAG2" and "NOFLAG3" to the atypes.h file. Then certain views would not render things with flags two or three checked. Any ideas how one could make this work?