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Radar and Day/Night Cycle #441468
05/24/14 10:44
05/24/14 10:44
Joined: Nov 2013
Posts: 47
S
SkullBoy99 Offline OP
Newbie
SkullBoy99  Offline OP
Newbie
S

Joined: Nov 2013
Posts: 47
Hey,it's possible to implement a radar and day/night cycle like this http://youtube.com/watch?v=ajmYT93bnLk&a...oogle&guid=

If yes,how?
I want to add radar icons for my GTA V HUD Project.

Re: Radar and Day/Night Cycle [Re: SkullBoy99] #441483
05/25/14 05:41
05/25/14 05:41
Joined: Nov 2013
Posts: 47
S
SkullBoy99 Offline OP
Newbie
SkullBoy99  Offline OP
Newbie
S

Joined: Nov 2013
Posts: 47
Really ? No answers ?

Re: Radar and Day/Night Cycle [Re: SkullBoy99] #441484
05/25/14 05:57
05/25/14 05:57
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Post moved. Dont post beginners questions in the ask developers forum, just do a search. In many AUM issues implementing weather, day/night and also radar views was explained. For example minimap radar in AUM 95.

Re: Radar and Day/Night Cycle [Re: Spirit] #441486
05/25/14 06:22
05/25/14 06:22
Joined: Nov 2013
Posts: 47
S
SkullBoy99 Offline OP
Newbie
SkullBoy99  Offline OP
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Joined: Nov 2013
Posts: 47
Thank you.

Re: Radar and Day/Night Cycle [Re: SkullBoy99] #441487
05/25/14 06:36
05/25/14 06:36
Joined: Nov 2013
Posts: 47
S
SkullBoy99 Offline OP
Newbie
SkullBoy99  Offline OP
Newbie
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Joined: Nov 2013
Posts: 47
I finded day/night cycle,but mini-map from radar isn't that I want.
For example,I placed a entity in level,but I don't want to be visible in camera,just in radar view.

Re: Radar and Day/Night Cycle [Re: SkullBoy99] #441492
05/25/14 09:50
05/25/14 09:50
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
If you use a VIEW for your radar, you can use flags to make some entities appear on the VIEW/radar but not on the camara by e.g. using NOFLAG1, NOCAST etc.

Re: Radar and Day/Night Cycle [Re: Reconnoiter] #471948
03/28/18 06:27
03/28/18 06:27
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Old topic, but I am wondering if it's possible to add a "NOFLAG2" and "NOFLAG3" to the atypes.h file. Then certain views would not render things with flags two or three checked. Any ideas how one could make this work?

Re: Radar and Day/Night Cycle [Re: Dooley] #471949
03/28/18 07:03
03/28/18 07:03
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
No, you'll have to use material/view events to determine which objects to draw for each view.


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Re: Radar and Day/Night Cycle [Re: Kartoffel] #471964
03/29/18 03:14
03/29/18 03:14
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Oh thanks!


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