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decal size #441512
05/25/14 19:26
05/25/14 19:26
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Canada
I'm trying to project a decal with a rectangular shape. But it keeps getting rendered square. Is it not possible to project decals in sizes that are not square?


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Re: decal size [Re: Stansmedia] #441513
05/25/14 21:37
05/25/14 21:37
Joined: Apr 2005
Posts: 1,988
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DLively Offline
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I had a similar issue make sure the alpha layer doesnt touch the edges


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Re: decal size [Re: DLively] #441514
05/25/14 21:52
05/25/14 21:52
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Canada
I'm not sure what you mean. My decal texture is 64x256. But they keep getting projected at like 64x64. Square. All borders of the alpha map are 100% transparent. Only solid pixels are in the center.

Im trying to create decal shadows for trees.


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Re: decal size [Re: Stansmedia] #441515
05/25/14 22:28
05/25/14 22:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Kiel (Germany)
I'm pretty sure there is a remark that only square images are supported for decals. You can still use non-square images/ content but have to imbed them in square image files.


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Re: decal size [Re: Superku] #441516
05/26/14 00:18
05/26/14 00:18
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Yeah. I've been doing that but it's a lot of mesh for such a small amount of actual texture. Lags pretty bad. I would use stencil shadows but I'm getting some crazy artifacts in them. Guess I'm up creek.


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