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Re: What are you working on? [Re: Kartoffel] #442159
06/13/14 14:24
06/13/14 14:24
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Bavaria, Germany
Kartoffel Offline
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...now something totally different:
I recently got very interested in pixel-art games so I started playing around a bit.
and who could have guessed it, the first thing I did was writing shaders:

click image for full res (..yes, I know that the bloom is way to strong, but I noticed that after uploading the screenshot ._.)


joking aside, the first thing I actually did was thinking about how I can correctly render pixel-art in Acknex and implementing it.
The theory is qute simple: I set the camera's ISOMETRIC flag and use its view.top/bottom/left/right values to render a specific
amount of quants horizontally and vertically. I also changed the camera's angle so that the x-axis is now horizontal and the y-axis
is vertical. Furthermore I chose the simplest scale ratio: 1 quant = 1 pixel - the same scale is also applied when loading sprites.
After the camera's setup I applied a simple shader which scales the image up to the window's resolution without any filtering.

Now, in the screenshot above you can see my first try on combining pixel art with somewhat 'modern' postprocessing. It features
a simple multilayer bloom rendered at the low-res version of the image to maintain the 'pixel-look' (the bloom is going to be less
strong in the future, the high intensity was meant for testing purposes), tonemapping which also looks good with non-hdr input,
a temporal video grain effect to add some sub-pixel-structure and a slight 1px blur to make the image a little smoother.

Sadly, I can't draw pixel-art, yet, so there's nothing more than these SPHERE_MDLs for now. However, learing more about pixel-art
and practising are going to be the next things I'll focus on laugh

(damn, this became one wall of text...)

Last edited by Kartoffel; 06/13/14 15:26.

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Re: What are you working on? [Re: Kartoffel] #442164
06/13/14 16:21
06/13/14 16:21
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Posts: 7,439
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I think either the approximation needs work or you need to have bigger pixels, because it kinda just looks like a downscaled version of a screenshot with severe lacking AA


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: Michael_Schwarz] #442165
06/13/14 16:42
06/13/14 16:42
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Kartoffel Offline
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I honestly don't think that that's a problem. Like I've said, the screenshot I've postet isn't really pixel art, it's just a postprocessing and rendering test for pixel art with some lit spheres.

This is what it looks like with an actual pixel art image (which I obviously didn't create):



regarding the pixel size: The downscale version in the forum here has too small pixels, yes
but at the actual size it has 4x4 pixels and I think this is enough :S ...

Last edited by Kartoffel; 06/13/14 16:46. Reason: typos everywhere

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Re: What are you working on? [Re: Kartoffel] #442167
06/13/14 17:16
06/13/14 17:16
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Superku Offline
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Personally I don't find deliberately pixelated graphics too appealing, esp. now that there's tens of thousands of indie games that utilize that visual approach.


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Re: What are you working on? [Re: Superku] #442168
06/13/14 17:57
06/13/14 17:57
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Kartoffel Offline
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Even though I agree with you, I still enjoy this style. Just like a lot of current games
are first person shooters, I don't think that it's a problem if numerous games share a
specific style or gameplay. Of course, like you've said, there are a lot of games that
use this visual approach so just having a pixel-art-style doesn't necessarily make a
game unique anymore. You need something like unique game mechanics / ideas or a
really good gameplay to make your game stick out.

Well, I guess it's not a bad choice to try it out at least...
Anyway, thanks for the reply.

Last edited by Kartoffel; 06/13/14 18:19. Reason: forgot a word

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Re: What are you working on? [Re: Kartoffel] #442170
06/13/14 18:22
06/13/14 18:22
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Reconnoiter Offline
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I think that latest pic (the one of that game with the blue crystals) you linked here will look much better without the pixel-art shader and with AA. blush

Re: What are you working on? [Re: Reconnoiter] #442172
06/13/14 18:36
06/13/14 18:36
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Kartoffel Offline
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Err I guess theres a little misconception.

The shaders I wrote aren't supposed to turn an ingame scene into a pixelated-with-no-antialiasing image. The screenshot didn't look very different before.
They were meant to support lowres pixel-art by using postprocessing shaders which were specifically created for this style.

Last edited by Kartoffel; 06/13/14 18:42.

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Re: What are you working on? [Re: Kartoffel] #442177
06/14/14 09:40
06/14/14 09:40
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Reconnoiter Offline
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Originally Posted By: Kartoffel
Err I guess theres a little misconception.

The shaders I wrote aren't supposed to turn an ingame scene into a pixelated-with-no-antialiasing image. The screenshot didn't look very different before.
They were meant to support lowres pixel-art by using postprocessing shaders which were specifically created for this style.
, yes I know, no misconception. Maybe bad wording on my part grin. I quess with pixel art I personally think more about extreme pixelated games. Maybe not the best example but oh well;

http://www.supercratebox.com/assets/screenshot_1.png

Still good job on the shader.

I personally like this style more (sort of high reso pixels and no jagged edges): http://media.edge-online.com/wp-content/uploads/edgeonline/2013/04/RidiculousFishing.jpg

Re: What are you working on? [Re: Reconnoiter] #442179
06/14/14 09:52
06/14/14 09:52
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Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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oh, okay. I thought you misunderstood my post, sorry laugh
But thanks!

( I guess I'm the only one in here who actually enjoys this style >.> )

Edit: Looking at the first screenshot you've posted I actually don't like this extremely low res style either.
I like more detailed ones, but still pixelated:


Last edited by Kartoffel; 06/14/14 10:07.

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Re: What are you working on? [Re: Kartoffel] #442181
06/14/14 13:50
06/14/14 13:50
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Quote:
I like more detailed ones, but still pixelated:
, I can get why people like that idd. Somewhat similar which I like too:
http://www.choicecuts.nl/uploads/8/5/85reg8k3tstaawyy.jpg

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