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Re: What are you working on? [Re: Kartoffel] #442385
06/20/14 12:39
06/20/14 12:39
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: Kartoffel
( I guess I'm the only one in here who actually enjoys this style >.> )

Nope, I also really enjoy this Style and actually like the fact that there are thousands of games that utilize that style. I'm also a fan of low poly graphics like on the Nintendo 64 or PlayStation 1.

Re: What are you working on? [Re: lemming] #442401
06/20/14 19:40
06/20/14 19:40
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
The "old normal mapping shader 2" puts the specBump.fx to shame. It looks so much better. Outdated my ass.

It sure does grease up my passage through hell.



http://opserver.de/qwik8/index.php?title=Normalmapping_Shader


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: Stansmedia] #442495
06/23/14 21:10
06/23/14 21:10
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
who wants to clean up the Bathroom? grin



Feedback?

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #442521
06/24/14 10:18
06/24/14 10:18
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
The only sane option is a tactical nuke on that bathroom


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: rvL_eXile] #442524
06/24/14 11:32
06/24/14 11:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@rvL_eXile
I miss the taps. Are they on the walls?

Re: What are you working on? [Re: txesmi] #442527
06/24/14 13:07
06/24/14 13:07
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: txesmi
@rvL_eXile
I miss the taps. Are they on the walls?
, you're supposed to pee to fill the tube, that is why it is so diry. It takes a golden shower to the next level.

@Stansmedia, that looks nice! It that shader more heavy than the specBump.fx shader?

Last edited by Reconnoiter; 06/24/14 13:08.
Re: What are you working on? [Re: Reconnoiter] #442543
06/25/14 01:02
06/25/14 01:02
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
Yes, it's far from subtle. Supports 6 lights too. I don't know how to use it on level geometry though frown


Decessus - 80% done. 100% abandoned.
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Re: What are you working on? [Re: Stansmedia] #442544
06/25/14 01:38
06/25/14 01:38
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada



Danger! Creepy nudity:

http://i.imgur.com/WeLCQrB.jpg (CAUTION, BOOBS)

The bump map shader in the reflection only reacts to sunlight. Puts a damper on it but atleast it works - thanks to superku.

Last edited by Stansmedia; 06/25/14 02:01.

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Re: What are you working on? [Re: Stansmedia] #442554
06/25/14 07:41
06/25/14 07:41
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Nice to see a higher res Screenshot, looks great.
The specular lighting on the tree is too glossy imo, but other than that, I really like it.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #442555
06/25/14 08:36
06/25/14 08:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
I like the ground, the detail in it. The horror woman looks good too, except her left arm (for us the right), looks weird (but could be that is intentional).

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