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Marble Arena #442617
06/26/14 20:29
06/26/14 20:29
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
It is time to let you try this little project I play with time to time. Just baptipzed as Marble Arena.



It is inspired in the editor of Trackmania game. It consists on a track editor by blocks. The tracks are playable with a non engined marble ball which can be only turned. The gravity and some ground boosts do the rest.

It is far from been a game, with no menu, no race timing... but you can spend some funny time with it. Hope you enjoy it.

DOWNLOAD

Salud!

pd: forgot to mention that the ball is turned with A&D keys.

Last edited by txesmi; 06/26/14 20:34.
Re: Marble Arena [Re: txesmi] #442644
06/27/14 21:55
06/27/14 21:55
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Can you upload a demo where one can change the window resolution? I can hardly test it because right now the windows spans across my whole monitor vertically and overlaps the taskbar and then for some reason the framerate usually drops a lot. The ball flies right into the air before passing below the first "bridge" too and speed pads do not seem to have much effect (framerate issue?).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Marble Arena [Re: Superku] #442654
06/28/14 09:06
06/28/14 09:06
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Sorry but no. I started a huge change on ball movement and camera because of the adition of loop pieces and right now it is totally broken. I did not save a backup frown I will upload it when solved.

Does the ball flies? Pretty strange. I can't imagine where it come from. There are no invisible entities. Never saw such a behavior.

The boosts have a soft effect. They are set to add an impulse equal to the force needed to climb a slope up piece with no acceleration. There is an angular speed limit for physx objects that limits the maximum ball speed that makes me to keep the forces soft.

Salud!

Re: Marble Arena [Re: txesmi] #442655
06/28/14 09:26
06/28/14 09:26
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
*removed*

oops, wanted to post in 'what are you working on', sorry for that >.<

Last edited by Kartoffel; 06/28/14 09:30.

POTATO-MAN saves the day! - Random
Re: Marble Arena [Re: Kartoffel] #442710
06/30/14 16:17
06/30/14 16:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Loops ready. Are accompanied by a totally renewed camera movement. It tooks me a while to moderate the physX collision data shakes. Also added a simple screen resolution selection at game start. It is not the time to build the proper menu.

DOWNLOAD

Enjoy it!

Re: Marble Arena [Re: txesmi] #442723
07/01/14 08:14
07/01/14 08:14
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Included track video



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