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Re: Who's entering the Spring Contest?
[Re: Matt_Aufderheide]
#44421
06/01/05 07:00
06/01/05 07:00
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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that's what you get for using 7 skins to let a shader work, lol not talking about the levels then :P btw, would a game get reviewed higher when it is able to run smooth on more pc's but looks less good then when it only runs on higher pc's *thinks of shaders etc.* ??
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Re: Who's entering the Spring Contest?
[Re: PHeMoX]
#44423
06/02/05 01:31
06/02/05 01:31
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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Quote:
Nowadays most AAA title demos are larger anyway, more like 300-600Mbs, I wonder why though, mostly because of soundfiles I think...
Audio files are quites large, even if they are oggs, but it's usually mostly graphics. Vertex animations make for huge file sizes, and so do all the skins and textures. To use JPG files you need a license, so the next smallest file that 3dgs supports is PCX, which is about ten times larger. TGAs with alpha channel are quite large, too.
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Re: Who's entering the Spring Contest?
[Re: Nadester]
#44425
06/02/05 03:16
06/02/05 03:16
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Ah well good thing we didnt submit... *looks down upon his 10mb game*
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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