Hey guys I was finally about to publish my game, fixed all publishing erros and noticed one thing: All my physX entities sometimes fly through some walls (not all walls, depends on speed and size of the actual physX object). Any idea how to fix that? It only appears on published game not while debugging it with SED. Thanks in advance!
Please read the whole text. Its working perfectly fine when I test it not published. However, I fixed it. While its not working with nullvector (a single vertex) it works fine with a vector like (0.001, 0.001, 0.001). Nearly same results. I guess thats a bug