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[IDEA]Water shader #444167
08/01/14 09:16
08/01/14 09:16
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Hey there laugh
Firstly,I'm SkullBoy99 .I lost my account frown
Ok..
This is just an idea!!
When player touch the water,I want water to make some waves at player's position.
How to do this?

We can check the player's position and transfer it to shader for example in vecSkill1 ->player.x,vecSkill2 ->player.y,vecSkill3 ->player.z
We can use <transform> in shader to make some big waves at player's position when is touching the water.
You can take a look at this video
[video:youtube]http://www.youtube.com/watch?v=X3RKti466-A[/video]
Again ,is just an idea..and sorry for bad english grin

Re: [IDEA]Water shader [Re: AceX] #444170
08/01/14 09:38
08/01/14 09:38
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
This looks like they just use a sprite or a decal deforming for this. Try creating a non-autoaligned splash sprite for every footstep you make...


Visit my site: www.masterq32.de
Re: [IDEA]Water shader [Re: MasterQ32] #444172
08/01/14 09:42
08/01/14 09:42
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Yeah,I can do this.

Re: [IDEA]Water shader [Re: AceX] #444261
08/04/14 10:33
08/04/14 10:33
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
So is this going well? Cause i really need a shader thaat is not laggy and work with ShadeC frown


FEL - Lead Game Designer & Core Developer
Re: [IDEA]Water shader [Re: FEL] #444296
08/05/14 15:01
08/05/14 15:01
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Maybe,I don't know

I think this feature will be present in RAGE...

But now I'm working a bit with 3DRad grin

Awesome graphics in 3DRad
But working on it is stopped frown

Re: [IDEA]Water shader [Re: AceX] #444300
08/05/14 16:01
08/05/14 16:01
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Dont give up!

Keep honing your skills with 3dgs. start small laugh


A8 Pro 8.45.4
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Re: [IDEA]Water shader [Re: DLively] #444313
08/06/14 07:20
08/06/14 07:20
Joined: Jul 2014
Posts: 49
Romania,vaslui
A
AceX Offline OP
Newbie
AceX  Offline OP
Newbie
A

Joined: Jul 2014
Posts: 49
Romania,vaslui
Thanks DLively wink
I need to get more experience in 3DGS to start my game project.

Yesterday I get an idea for it:

- If GTA V is placed in Los Santos,from San Andreas but a new version...my game will be placed in Vice City.But with some new places,country,amazing graphics,and high-poly models.Will be a hard job grin.I will don't use VC map exactly as it is.I will be inspired by a part of it.

I'll start small,with a little city.

Re: [IDEA]Water shader [Re: AceX] #444345
08/06/14 19:24
08/06/14 19:24
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
No offense, but by just reading this I'm quite sure that this project is doomed to fail from the start. Something this big or complex is WAY to much for a beginner.

I bet you don't even know how all things work, that are happening in the background (again, no offenes...).

Besides that it doesn't look like it's something new or exciting, more like just some cheap clone.

...but that's just my opinion, do whatever you want ;P

Last edited by Kartoffel; 08/06/14 19:28.

POTATO-MAN saves the day! - Random
Re: [IDEA]Water shader [Re: Kartoffel] #444348
08/06/14 22:03
08/06/14 22:03
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
It will fall, the water thing had more chances...


FEL - Lead Game Designer & Core Developer
Re: [IDEA]Water shader [Re: FEL] #444350
08/07/14 00:40
08/07/14 00:40
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:
I need to get more experience in 3DGS to start my game project.


This is why I suggest starting something small. Maybe a small boat game? With that, you can migrate your code to another project, and work from there laugh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
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