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[IDEA]Water shader
#444167
08/01/14 09:16
08/01/14 09:16
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Joined: Jul 2014
Posts: 49 Romania,vaslui
AceX
OP
Newbie
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OP
Newbie
Joined: Jul 2014
Posts: 49
Romania,vaslui
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Hey there Firstly,I'm SkullBoy99 .I lost my account Ok.. This is just an idea!! When player touch the water,I want water to make some waves at player's position. How to do this? We can check the player's position and transfer it to shader for example in vecSkill1 ->player.x,vecSkill2 ->player.y,vecSkill3 ->player.z We can use <transform> in shader to make some big waves at player's position when is touching the water. You can take a look at this video [video:youtube] http://www.youtube.com/watch?v=X3RKti466-A[/video] Again ,is just an idea..and sorry for bad english
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Re: [IDEA]Water shader
[Re: FEL]
#444296
08/05/14 15:01
08/05/14 15:01
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Joined: Jul 2014
Posts: 49 Romania,vaslui
AceX
OP
Newbie
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OP
Newbie
Joined: Jul 2014
Posts: 49
Romania,vaslui
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Maybe,I don't know I think this feature will be present in RAGE... But now I'm working a bit with 3DRad Awesome graphics in 3DRad But working on it is stopped
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Re: [IDEA]Water shader
[Re: DLively]
#444313
08/06/14 07:20
08/06/14 07:20
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Joined: Jul 2014
Posts: 49 Romania,vaslui
AceX
OP
Newbie
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OP
Newbie
Joined: Jul 2014
Posts: 49
Romania,vaslui
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Thanks DLively I need to get more experience in 3DGS to start my game project. Yesterday I get an idea for it: - If GTA V is placed in Los Santos,from San Andreas but a new version...my game will be placed in Vice City.But with some new places,country,amazing graphics,and high-poly models.Will be a hard job .I will don't use VC map exactly as it is.I will be inspired by a part of it. I'll start small,with a little city.
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Re: [IDEA]Water shader
[Re: AceX]
#444345
08/06/14 19:24
08/06/14 19:24
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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No offense, but by just reading this I'm quite sure that this project is doomed to fail from the start. Something this big or complex is WAY to much for a beginner.
I bet you don't even know how all things work, that are happening in the background (again, no offenes...).
Besides that it doesn't look like it's something new or exciting, more like just some cheap clone.
...but that's just my opinion, do whatever you want ;P
Last edited by Kartoffel; 08/06/14 19:28.
POTATO-MAN saves the day! - Random
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Re: [IDEA]Water shader
[Re: Kartoffel]
#444348
08/06/14 22:03
08/06/14 22:03
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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It will fall, the water thing had more chances...
FEL - Lead Game Designer & Core Developer
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