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Re: The answer to life, the universe and unity3d [Re: Reconnoiter] #441710
05/31/14 17:31
05/31/14 17:31
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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You need the Visual Studio 2013 Redistributable Package.

If your laptop isn't supported, Rayne will simply not open (although unarguably it should open a message box), but you will find a log.html file in your documents folder ($DOCUMENTS\LD29)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #442012
06/08/14 14:29
06/08/14 14:29
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WretchedSid Offline OP
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Hi!

Did you know that Rayne is still alive? Well, it is. We have some really cool changes coming up, which we will talk about soon-ish (hopefully).

But for now, I'd like to take a second of your day and show you a bit more about the UI system that is integrated into Rayne. Here is the blog post about it: http://rayne3d.com/blog/06-08-2014-devblog-10-user-interface

Questions, anyone?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #442182
06/14/14 14:29
06/14/14 14:29
Joined: Apr 2007
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WretchedSid Offline OP
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Okay, so UI isn't something you guys care about?
How about a blog post about why you haven't heard much from us lately and how the future of Rayne looks like? http://rayne3d.com/blog/06-14-2014-devblog-11-now-what

The tl;dr is: Read the blogpost damn it!

Hope you guys are still excited about Rayne, I know that we definitely are. But we may or may not have a slight bias in that regard. If you are into technical blog post, the upcoming future is going to be exciting for you one way or another though laugh


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #442184
06/14/14 15:21
06/14/14 15:21
Joined: Nov 2008
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the_clown Offline
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Excited to hear more about the new rendering system in the future. Especially given the option to put in a whole different renderer as end user, that sounds like some rather difficult abstraction work has to be done.

Re: The answer to life, the universe and unity3d [Re: the_clown] #442185
06/14/14 15:41
06/14/14 15:41
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WretchedSid Offline OP
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Originally Posted By: the_clown
that sounds like some rather difficult abstraction work has to be done.

Yes and no. You can already put a different renderer in if that tickles your fancy, but it is limited to OpenGL, simply because the texture classes and the shader system expected OpenGL.
The solution is tighter coupling, eg. the renderer exposes endpoints that interact with the GPU, for example the GPU memory manager is managed by the renderer, so is the shader compiler and the texture uploader. Of course, it's not directly implemented in the renderer because, for example, a future OpenGL 13.37 renderer might want to re-use the texture uploader instead of re-implementing it.

So basically it introduces some more indirection, hopefully not noticeable to the users themselves. The high level texture class is still there, it just goes through the renderer to access the texture uploader and the renderers job is it to provide these GPU facing implementations. Lots of virtual classes.

Of course, as the user you can just say "give me just an OpenGL renderer", and then you can just call down to OpenGL if you need to without having to worry suddenly ending up on a Metal renderer and none of the OpenGL functions available. Or you implement multiple paths for eg. Metal, Mantle, OpenGL ES and OpenGL or any combination.

The whole rendering process is also restructured in a way that closer resembles the zero overhead APIs but that also works with the older OpenGL state system. Theoretically it should also be able to implement a legacy FFP OpenGL 1.1 renderer that uses glBegin() and glEnd(), but I wouldn't really recommend anyone doing that for obvious reasons.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #442541
06/24/14 22:57
06/24/14 22:57
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WretchedSid Offline OP
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WretchedSid  Offline OP
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There is a new blog post about the advances in our memory management, which is to say, for the most parts there is no longer any manual memory management needed. Rayne has now support for strong and weak references! Read all about it here: http://rayne3d.com/blog/06-24-2014-devblog-12-reference-counting


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444386
08/08/14 11:40
08/08/14 11:40
Joined: Apr 2007
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WretchedSid Offline OP
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Click for full resolution (3360 x 2100 pixels -> 11mb / picture)
Just coughing a bit to show that we are still alive and things and stuff.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #444388
08/08/14 12:03
08/08/14 12:03
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Re: The answer to life, the universe and unity3d [Re: Reconnoiter] #444406
08/08/14 18:06
08/08/14 18:06
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Posts: 6,904
yes, really impressive!

Re: The answer to life, the universe and unity3d [Re: HeelX] #444408
08/09/14 00:40
08/09/14 00:40
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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It's here. Old women have talked about it in tales that are now long forgotten (but apparently it's known that they were told): Rayne 0.6 is available to all alpha testers and the NSA!

Changes. Massive list. Extremely massive list. Over 500 commits, yadda yadda yadda. Check it out, when you are done whoring around with Unreal Engine!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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