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Re: What are you working on? [Re: FEL] #444454
08/11/14 12:53
08/11/14 12:53
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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@FEL: Why Parallax? Just use displacement mapping with tesselation... wink


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Re: What are you working on? [Re: MasterQ32] #444456
08/11/14 13:58
08/11/14 13:58
Joined: Jun 2014
Posts: 121
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FEL Offline
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FEL  Offline
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Posts: 121
Impossible. U will never get this into 3dgs. Or? O,O


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444457
08/11/14 14:22
08/11/14 14:22
Joined: Nov 2007
Posts: 2,568
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MasterQ32 Offline
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MasterQ32  Offline
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It's DirectX 11. Just need to get it running in Dx11, then we'll have tesselation


Visit my site: www.masterq32.de
Re: What are you working on? [Re: FEL] #444458
08/11/14 14:44
08/11/14 14:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: FEL
fullspecular Parallax Occlusion with displacement luminosity map

As a shader programmer I can just say: What the hell is this supposed to mean?

...also, dx9 is already capable of performing Parallaxmapping and such.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444459
08/11/14 15:07
08/11/14 15:07
Joined: Jun 2014
Posts: 121
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FEL Offline
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FEL  Offline
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Lets say it in Pictures then :-D

I want this ->


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444460
08/11/14 15:18
08/11/14 15:18
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Yeah, that's either tesselation or parallax occlusion mapping (or relief mapping which is very similar to p.o.m.)

It just has one problem, the displacement map has to be really good which means you have to put a lot of work into making these maps.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444461
08/11/14 15:23
08/11/14 15:23
Joined: Jun 2014
Posts: 121
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FEL Offline
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FEL  Offline
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Making those maps is no problem to me... but 3dgs is still not able to do... that directx11 Shader. So i hope master can do it :3


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444466
08/11/14 17:53
08/11/14 17:53
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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It is Tesselation (Look at the sides, the surface is not flat)


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Re: What are you working on? [Re: MasterQ32] #444467
08/11/14 18:02
08/11/14 18:02
Joined: Jun 2014
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FEL Offline
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FEL  Offline
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Posts: 121
can u do it? Thats da question...


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444468
08/11/14 18:13
08/11/14 18:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
My plugin enables you to do it grin
If i need it i will implement a fitting version for my project....


Visit my site: www.masterq32.de
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