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[contest entry] MAGGOTS #444634
08/15/14 21:30
08/15/14 21:30
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Wjbender Offline OP
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Wjbender  Offline OP
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intro:
---------------------------------------------------------------

hi george and the community

has been a while since i posted but never say never
tongue

my contest entry :

name:MAGGOTS


this is a 2d demo of my, 1 on 1, 2 player ,turn based projectile game.

its main features are ,2d per pixel collision ,destructable terrain.

there is only one availabe weapon ,the grenade .

the objective is to reduce your enemy's health to win the round.
throw your enemy with grenades or win by removing the ground your enemy stands upon.

on each start of a new game ,1 of 10 terrains will be generated of
wich there is two modes ,a cave mode and an outside mode.

upon victory the game wil shut down ,ready to be started again for a new round
of fun.

each turn lasts a short period!

each grenade takes 20 hitpoints!

grenades are in endless stock!

the keys are :
w - jump
a - left
d - right
space - throw
mouse - set throw direction
1...0 - set throw power


run main.exe to get started!!

if a player falls off the landscape he loses.

regards:wjbender
ps.i hope you enjoy it !!!
---------------------------------------------------------------

credit goes to
wjbender(myself) for ,coding,art etc

Kartoffel for helping me with 2d linear physics for the projectile math and all the others on the forum that replied

included with the zip is a readme file similir to this post


further credit goes to:
---------------------------------------------------------------
//royalty free with credit
http://wrathgames.com/blog for the happyland ogg music loop

//creative commons attribution 3.0 licence
psychobird for screaming hawk 2 soundfx at http://soundbible.com/1505-Screaming-Hawk-2.html

//public domain sounds license
water sound effect http://soundbible.com/2032-Water.html
wind sound effect http://soundbibile.com/1247-Wind.html


let me know if there is anything else you need

edit: re uploaded the zip with a published version..

Last edited by Wjbender; 08/18/14 13:00.

Compulsive compiler
Re: [contest entry] MAGGOTS [Re: Wjbender] #444636
08/15/14 23:15
08/15/14 23:15
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Chrome is suggesting your file may be malicious.. Does anyone else get this message?


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: [contest entry] MAGGOTS [Re: DLively] #444640
08/16/14 07:52
08/16/14 07:52
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
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Fuck off Chrome...
Chrome also thinks that my Game launcher is a virus, its just a downloader in .net 4.5

Re: [contest entry] MAGGOTS [Re: Ch40zzC0d3r] #444642
08/16/14 07:58
08/16/14 07:58
Joined: Mar 2012
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Wjbender Offline OP
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ps. i have a8 free ,i do not know if this works on other versions as it should but i darn hope so lol

Last edited by Wjbender; 08/17/14 19:25.

Compulsive compiler
Re: [contest entry] MAGGOTS [Re: Wjbender] #444645
08/16/14 09:24
08/16/14 09:24
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Haha, I like it.

Although a bazooka would be more convinient because the grenades explode on impact.
Also I would add the controls to the startup screen.

But except for that it's nicely done, good job grin

Edit: Source code works perfectly with A8.45 beta Pro.

Edit2: I actually found a bug:
I can't throw grenades when using the published .exe, running the source code from sed works fine, though.
(could be a problem with my pc. The f-keys aren't working for my projects either)

Also the bitmaps kind of break when I tab out and in again, but that might be an engine related issue.

Last edited by Kartoffel; 08/16/14 09:31.

POTATO-MAN saves the day! - Random
Re: [contest entry] MAGGOTS [Re: Kartoffel] #444647
08/16/14 10:06
08/16/14 10:06
Joined: Mar 2012
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Wjbender Offline OP
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thank you Kartoffel !

yes there is a couple of bugs (pun intended) ;-)

oh yes more weapons and more destruction + physics would make it !!

I wanted to add physics and all kinds of features , at first I thought to make a game where war is fought on
a pixel level , the characters would have represented
pixels and you would have zoomed in on them with
a magnifying glass to see them , but ... as time had it
I wrote this up in a short period and opted for things
that would speed up the development .

on my pc both works just fine when you need tp throw grenades , although during development I
had the issue with not being able to throw , I do not
know how it manifested but I thought I had it ironed
out , what used to work if the bug became apparent
I pressed space along with a movement key like "up"
then it worked , but on mine it doesn't do this at the time ....

yes , I designed it sticking to only one screen resolution , just didnt know how to disable f5 .

thanks haha I love it when those little sprites goes
uphill with short fast hops ,looks way comical

oh and you cannot throw whilst moving , you have to be stationary , could this br it ?

Last edited by Wjbender; 08/16/14 10:11.

Compulsive compiler
Re: [contest entry] MAGGOTS [Re: Wjbender] #444648
08/16/14 10:19
08/16/14 10:19
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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nope, I just tried it again, didn't work. But it's no big deal.
If I publish it myself it works... so yeah, could be an engine related bug.

Oh, and to disable f5 you can just reset the event: on_f5 = NULL;
BUT, I strongly recommend you to not include default.c in a release version of a game... this enables the player to do lots of stuff ;P

btw. I always loved the worms games ( I'm still playing worms armageddon occasionally, although I own much newer ones laugh ).
I actually wanted to try programming something like that myself... maybe I'll try grin


POTATO-MAN saves the day! - Random
Re: [contest entry] MAGGOTS [Re: Kartoffel] #444651
08/16/14 10:32
08/16/14 10:32
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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same here ,I simply love the worms game , nice to
have a laugh when something comical happens !

I always wanted to do a game in 2d that captures the
worms theme with the destructive terrains ,and simply being able to draw up a level and put it in my game .

per pixel collision is so outdated yet theres something to it I like .

this was my first attempt at such a game , although
I am working on a game of similar features in sdl and irrlicht and maby I will try out blitz and others too , I am experimenting with different engines/libraries to base my game on , and when I find one I like I will
throw in the whole shebang physics the lot .

when worms went 3d I lost my interest in the series.

Last edited by Wjbender; 08/16/14 10:33.

Compulsive compiler
Re: [contest entry] MAGGOTS [Re: Wjbender] #444652
08/16/14 10:42
08/16/14 10:42
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Quote:
same here ,I simply love the worms game , nice to
have a laugh when something comical happens !
"when something comical happens"... just like all the time? grin


Quote:
when worms went 3d I lost my interest in the series.
well I have to say I enjoy the last two, worms revolution and clan wars, although I didn't buy the latter because it came
out too quick after revolution and has it's own issues (worse performance, doesn't look as good as revolution although it's pc only, etc.).
Okay... they're actually 2.5D and now that I think of it you probably mean worms mayhem or something like that.

I just think the graphics could be better... they're still not using bloom or any kind of hdr/tonemapping which annoys me (meh, too much shader programming knowledge ._.)

Last edited by Kartoffel; 08/16/14 10:44.

POTATO-MAN saves the day! - Random
Re: [contest entry] MAGGOTS [Re: Kartoffel] #444659
08/16/14 13:13
08/16/14 13:13
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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the things you mentioned about graphics quality/effects would surely appeal to me .

I am not sure which one it was that I did not like
it was really crappy , the last 3d version I played and
enjoyed were fortress .

I played a little with wormux today , kinda fun ,I had
a few good laughs .

worms is a classic that will never die , there are a couple of other games I love just because of those
silly situations you can get yourself into as a player ,
like gta from the very first version upwards , and then
some old fashioned style quest games .

I just played a top down shooter wich reminded me of
the top down gta games , would like to try doing a game in a similar top down style.


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