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Re: What are you working on? [Re: DLively] #444608
08/15/14 01:41
08/15/14 01:41
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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And of course the CyberBabe


3333333333
Re: What are you working on? [Re: Quad] #444621
08/15/14 11:15
08/15/14 11:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
I can't find her frown


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Re: What are you working on? [Re: sivan] #444633
08/15/14 21:14
08/15/14 21:14
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Canadian, Eh


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Re: What are you working on? [Re: DLively] #444668
08/16/14 17:09
08/16/14 17:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Animation and simple texture support (AND correct transformations)


Comparison:

Last edited by MasterQ32; 08/16/14 17:13.

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Re: What are you working on? [Re: MasterQ32] #444670
08/16/14 17:27
08/16/14 17:27
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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nice.

what about the speed and performance?
and also, the dx11 renderer doesn't support all the c_move/trace/whatever, does it?


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Re: What are you working on? [Re: Kartoffel] #444672
08/16/14 17:56
08/16/14 17:56
Joined: Nov 2007
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MasterQ32 Offline
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Why shouldn't it support the c_* functions? Those are implement in gamestudio and thus available.

I'm only replacing the render part with material events and two hooks for clearing and presenting the backbuffer.

Speed and performance must be testet but should be equal to the speed of gamestudio - DirectX 9 Render Time + DirectX 11 Render Time.
Only thing that is slower is buffer updating (animation) as this is currently done twice the time (original buffer and then my DirectX 11 buffer)


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Re: What are you working on? [Re: MasterQ32] #444682
08/16/14 20:10
08/16/14 20:10
Joined: Mar 2011
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Budapest
sivan Offline
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thanks DLivery, what a great new possibility! grin


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Re: What are you working on? [Re: sivan] #444684
08/16/14 20:15
08/16/14 20:15
Joined: Jun 2014
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Its still WIP - Hopely he is able to create a Demoreel for us :3


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Re: What are you working on? [Re: MasterQ32] #444686
08/16/14 20:17
08/16/14 20:17
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Originally Posted By: MasterQ32
Why shouldn't it support the c_* functions? Those are implement in gamestudio and thus available.

I'm only replacing the render part with material events and two hooks for clearing and presenting the backbuffer.

Oh okay, I thought you started writing your own renderer from scratch.


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Re: What are you working on? [Re: Kartoffel] #444691
08/16/14 21:20
08/16/14 21:20
Joined: Nov 2007
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Germany, BW, Stuttgart
MasterQ32 Offline
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Originally Posted By: Kartoffel
Oh okay, I thought you started writing your own renderer from scratch.

No, i don't want to change the API of gamestudio as much as it is possible. Right now i have the problem that DirectX 9 has a weird mesh system (subsets with IDs, i don't know how to get the texture from the subset id...)


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