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Re: What are you working on? [Re: MasterQ32] #444697
08/17/14 00:23
08/17/14 00:23
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:
thanks DLivery, what a great new possibility! grin

No Problem. Glad to help. It's Lively btw laugh


A8 Pro 8.45.4
YouTube: Create Games For Free
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Re: What are you working on? [Re: DLively] #444702
08/17/14 08:29
08/17/14 08:29
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@sivan

We need some kind of triple A call of dooty clone with these models.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444706
08/17/14 11:58
08/17/14 11:58
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Got multiple mesh subsets working: The alien and the woman are merged together into one model and now rendered correctly:


EDIT: Implemented MSAA


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444712
08/17/14 15:02
08/17/14 15:02
Joined: Jun 2014
Posts: 97
Lagos, Nigeria
T
tolu619 Offline
Junior Member
tolu619  Offline
Junior Member
T

Joined: Jun 2014
Posts: 97
Lagos, Nigeria
I am working on an obstacle course combat racing game. No vehicles, you play as monsters. Each monster has a different platforming special ability (flight, wall running, burrowing, etc). There are no item pick ups apart from cash and energy refills during races, because I didn't want to include the usual arsenal of pick-up weapon items that every character can use. Instead, every monster has his own unique set of offensive and defensive abilities, but you can only go into a race with 2 offensive, 1 defensive and 1 passive ability, so you have to pick before starting a race or tournament.
The game has a Cel-Shaded art style and the character designs are similar to Digimon. I don't have a final name yet but for now, the working name is Project Monkey. I might eventually call the game "Oya, go!"
Here's the steam concept page with screenshots, concept art and an early trailer http://steamcommunity.com/sharedfiles/filedetails/?id=281213043

Re: What are you working on? [Re: tolu619] #444715
08/17/14 17:01
08/17/14 17:01
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Started playing around with pixel art again and fine tuned the hdr rendering and other shading techniques laugh

The scene in the screenshot was quickly thrown together, so it's not even remotely 'good', I know that.
But it's main purpose is to test the hdr effect and that works pretty nice.


(click for full resolution)

btw. the flames are actually animated (using a turbulence shader) which looks pretty good
The next thing will be image-based lights to get flexible lighting.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444716
08/17/14 17:13
08/17/14 17:13
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Your glowing shader is still the best frown Why does this not work with shadec frown


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444718
08/17/14 17:16
08/17/14 17:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
shade-c is using a simpler bloom blur (shade-c uses 1 layer, I'm using 4 because the low resolution allows this, while being still really fast and with low memory usage) and most of all, no high dynamic range rendering

Last edited by Kartoffel; 08/17/14 17:20. Reason: idiotic typo

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: MasterQ32] #444719
08/17/14 17:35
08/17/14 17:35
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: MasterQ32
Got multiple mesh subsets working: The alien and the woman are merged together into one model and now rendered correctly:


EDIT: Implemented MSAA


Interested, some demo?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: Kartoffel] #444720
08/17/14 17:43
08/17/14 17:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Kartoffel
shade-c is using a simpler bloom blur (shade-c uses 1 layer,...

That's right, but your work is very impressive!


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #444722
08/17/14 17:58
08/17/14 17:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
thanks!
but the theory behind it is actually really simple, it's just a lot of fine adjusting to get the maximum quality out of it
(= in this case blur radius and hdr quality) without any visible artifacts and using color modifications until it looks nice to you grin

Last edited by Kartoffel; 08/17/14 17:58.

POTATO-MAN saves the day! - Random
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