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Re: What are you working on? [Re: Kartoffel] #444723
08/17/14 18:06
08/17/14 18:06
Joined: Jun 2014
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F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
Is there a way to Level Shadec Bloom up to a level like urs?
I mena... ShadeC Bloom is so Ugly frown


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: Kartoffel] #444724
08/17/14 18:13
08/17/14 18:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Some demo will be there for sure, maybe doing an upload later or so. But first i'll check out wmb map support so i have this built in before releasing, for you to play around


Visit my site: www.masterq32.de
Re: What are you working on? [Re: FEL] #444725
08/17/14 18:13
08/17/14 18:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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@FEL: this would require rather big changes, sorry

but bloom is not everything, and I must admit that I usually over-use this effect and shouldn't care that much about it.
It's better to focus on gampley tongue

Edit: @MQ32: interested in a demo aswell wink

Last edited by Kartoffel; 08/17/14 18:20.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444730
08/17/14 18:45
08/17/14 18:45
Joined: Nov 2007
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MasterQ32 Offline
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MasterQ32  Offline
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Okay, i'll do one. But you will be disappointed i think. It just looks exactly like gamestudio, level blocks excluded (they render with 0.5 fps, why so ever)
And well, lots of stuff is missing (no visible debug panel or input console), only a default shader and nothing special at all grin


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444731
08/17/14 18:50
08/17/14 18:50
Joined: Jun 2014
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FEL Offline
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FEL  Offline
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Do displacement and be quiet XD


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444733
08/17/14 19:19
08/17/14 19:19
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Originally Posted By: FEL
Do displacement and be quiet XD

pro tip: do not use displacement mapping!


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444735
08/17/14 19:21
08/17/14 19:21
Joined: Nov 2007
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MasterQ32 Offline
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MasterQ32  Offline
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Originally Posted By: Kartoffel
Originally Posted By: FEL
Do displacement and be quiet XD

pro tip: do not use displacement mapping!

ultra pro tip: Do use tesselation.


I'm SO sorry, but AckNext won't support any kind of level blocks. Gamestudio does some ultra advanced hackery internally and i coundn't figure out how the meshes are built and how they are textured and so on. But you can convert your levels to mdl7 and be happy:


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Re: What are you working on? [Re: MasterQ32] #444737
08/17/14 19:26
08/17/14 19:26
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: MasterQ32
Originally Posted By: Kartoffel
Originally Posted By: FEL
Do displacement and be quiet XD

pro tip: do not use displacement mapping!

ultra pro tip: Do use tesselation.

uber pro tip: Having good displacement in a game needs a shitload of work to keep the quality high and consistent, which is hard for indie devs, even experienced ones. Also Acknex isn't famouse for it's fast rendering.

That's what I meant but I was too lazy to write everything down.

And by the way, pom with silhoulette correction is still faster, esp. for high frequency detail ;(

Edit: ...not trying to be offensive or anything.
Oh and my grumpy attitude doesn't mean that I wouldn't be pleased to to see tesselation working in A8.

Last edited by Kartoffel; 08/17/14 19:31.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444753
08/18/14 07:57
08/18/14 07:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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@MasterQ32: I think no blocks is no problem. by the way, in $$m files generated on wmb building from wmp, thare are some info about their data.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #444755
08/18/14 09:02
08/18/14 09:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Yeah i know the $$m Files. But i think it's better NOT to support them as they are depracated. So only support for "modelled" WMB levels, should be enough to build great games...
Later i'm going to improve the shader/material system so gamestudio materials will "just" apply onto AckNext rendering

EDIT: First custom shader (hosted in the original gamestudio.fx file):

Last edited by MasterQ32; 08/18/14 09:43.

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