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Re: What are you working on? [Re: MasterQ32] #444769
08/18/14 13:26
08/18/14 13:26
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I just implemented image based lights laugh



Now I have to figure out how to create a collision system... :S


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444772
08/18/14 13:37
08/18/14 13:37
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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Joined: Mar 2012
Posts: 927
cyberspace
that looks way cool , is that shaders or what ?


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #444773
08/18/14 13:43
08/18/14 13:43
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Mostly shaders, yes.

Well, I render the scene on a low resolution with high dynamic range rendering.
The lights are sprites aswell that are rendered before the level.
These lights are written into a seperate image so that I can access the per-pixel light value when rendering the actual level.

After that apply a multi-layer bloom effect and in a final shader I scale everything to the actual resolution and add some nice effects (tonemapping, noise, etc.)


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444774
08/18/14 14:55
08/18/14 14:55
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
look what i found Oo crazy stuff

http://www.moddb.com/games/rigid-force-alpha

But i guess its only a testdemo made out of cheese XD


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444775
08/18/14 14:59
08/18/14 14:59
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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Wjbender  Offline
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Joined: Mar 2012
Posts: 927
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@ Kartoffel

flickering fast or slowly fading in and out would bring
lights like that alive


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #444776
08/18/14 15:32
08/18/14 15:32
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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@Wjbender: thanks, but they are already flickering ;P
also the flames are animated

@FEL: If you look closely you can see that I'm actually one of the devs of this game.
The other main developer is Turrican.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #444777
08/18/14 15:33
08/18/14 15:33
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
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Turrican  Offline
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Joined: Apr 2002
Posts: 680
Germany
(That's me)

Re: What are you working on? [Re: Turrican] #444778
08/18/14 15:39
08/18/14 15:39
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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No shit Sherlock!


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #444779
08/18/14 15:44
08/18/14 15:44
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
U guys should read the comments on moddb ^^


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #444781
08/18/14 15:56
08/18/14 15:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
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Well sadly, IndieDB/ModDB takes goddamn ages to authorize new posts (they can't be viewed without authorization) and thus no one really sees our game on these sites ._.

It was better some time ago where we had ~1000 views the day the news were added but by now the numbers of views have dropped a lot.

Last edited by Kartoffel; 08/18/14 15:58.

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