Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
4 registered members (AndrewAMD, Quad, soulman3, Ayumi), 675 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Working with many entities [Re: FEL] #445548
09/12/14 16:01
09/12/14 16:01
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: FEL
"There is absolutely NO memory difference when using external textures. But usually it's better to use external textures, because they are easier to change and you can share the same texture between different models."

And thats essential, only with this u are able to load levels with much entitys fast enough. I think its also important for rendering, thinking about clonig rendering techniques.
I was talking about different models. If you create the same model over and over again it's still just loaded one time.


POTATO-MAN saves the day! - Random
Re: Working with many entities [Re: Kartoffel] #445549
09/12/14 16:35
09/12/14 16:35
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
@ Kartoffel I only mean to mention the 64k limit because of the initial advice given ,it was clear that the op did not know about joining meshes ,therefore I mentioned it ..

@ robo I thought you had trouble rendering all of them, I missed the "out of memory" bit there in your
post ...


Compulsive compiler
Page 3 of 3 1 2 3

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1