Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible), 637 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Multiple levels... #4456
06/10/01 15:51
06/10/01 15:51

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Hello everyone,

I have a problem I need help with. You see, I layed out our solar system. It's 25 levels in size. The problem I have is that whenever the players ship jumps to the next level(or section of space), the ship has to be placed in the other level. What I mean is, is that each level has to contain an entity for the player to use right? Well, I want the player to use the SAME entity as he/she has from the begining of the game. Whenever they are in the next level, I want thier position to be where it would actually be(Like crossing from one level box to another, if the solar system was just one large grid. I hope that I explained it right. It's hard.

If there is anyone out there that can help me, please post!

Thank's in advance,
Ben


Re: Multiple levels... #4457
06/10/01 16:54
06/10/01 16:54

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Hi
Try searching in the forums for the Half Life level change code.
Hope that helps
zazang


Re: Multiple levels... #4458
06/11/01 01:45
06/11/01 01:45
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
Senior Expert
James Snydstrup  Offline
Senior Expert
J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
five of nine:

When a new level loads just use 'CREATE' to put the player model where you want with whatever script you want attached to it.


Re: Multiple levels... #4459
06/11/01 21:49
06/11/01 21:49

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I've got a code like the one you are looking for. The only Problem you must use a splashscreen everytime you change the levels.
But your Position will be the same as before.

I've you want to have it, I'll send it to you.

"SORRY OF THE BAD ENGLISH"!!


Re: Multiple levels... #4460
06/12/01 06:20
06/12/01 06:20

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Yes! Yes, I want it! Please post it here! If it's too large drop it in an e-mail, please.

Thanks demon.

[This message has been edited by five of nine (edited 11 June 2001).]


Re: Multiple levels... #4461
06/13/01 07:46
06/13/01 07:46

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Never mind demon. I just figured out the problem I was having. Thanks everyone who reponded.


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1