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Page 11 of 12 1 2 9 10 11 12
Re: PhysX Cloths Sample [Re: Tele] #446948
11/07/14 15:52
11/07/14 15:52
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Hallo Tele

Die ist auch für HW, wird automatisch erkannt ob eine bestimmte GPU unterstützt wird.

Mach folgendes, meine clothdemo2.c kompilieren und zip o. rar hier Posten, dann kann ich unterscheiden welche dll noch vergessen wurde.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloths Sample [Re: rojart] #446955
11/08/14 06:23
11/08/14 06:23
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
Junior Member

Joined: Mar 2005
Posts: 68
Baesweiler
Hallo rojart
Hoffe das da was faul ist ;-)
meineclothdemo2.zip

Re: PhysX Cloths Sample [Re: Tele] #446956
11/08/14 13:26
11/08/14 13:26
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Hallo Tele

Danke, es funktioniert tadellos bei mir, aber aus dem acklog.txt erkenne ich, dass es mit AMD Radeon HD 5800 getestet wurde.

Bitte mit GeForce 750 Ti testen lassen und acklog.txt Posten.

Benutze nur eine ackphysX.dll indem du alle Dateien in der acknex_plugins Ordner umbenennst zB. ackphysX_dll ackAR_dll usw, danke.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloths Sample [Re: rojart] #446957
11/08/14 13:44
11/08/14 13:44
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
sollte das physx nicht mit allen geräten unter windows Tadellos laufen? XD dazu ist das schliesslich da


FEL - Lead Game Designer & Core Developer
Re: PhysX Cloths Sample [Re: FEL] #446958
11/08/14 13:52
11/08/14 13:52
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
Junior Member

Joined: Mar 2005
Posts: 68
Baesweiler
Hallo rojart
Hier der acklog.txt
Log of A8 Engine 8.45.4 run at Sat Nov 08 14:49:32 2014
Telemar on Windows NT/2000/XP version 6.1 Build 7601
Options clothdemo2.c -diag -tl
App: D:\GStudio8\acknex.exe in Z:\clothdemo2\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.45.4 - Jan 16 2014
Development version
Registered to: Telemar

Mouse found
Lautsprecher (VIA High Definition Audio) opened
NVIDIA GeForce GTX 750 Ti pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GTX 750 Ti 1ff9 selected.
ackphysX.dll opened
ackAR.dll opened
ackoal.dll opened
ackwii.dll opened
Compiling CLOTHDEMO2.C - [Esc] to abort.........
on_ent_remove_px: function not found
on_exit_px: function not found
on_level_load_px: function not found... 0.174 sec
Running CLOTHDEMO2.C.
2 objects
Main started at 1.290
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 4020 MB
LevelInit at 1.338 0 lmaps 0 textures...ok
LevelReady at 1.339
Opening PhysX...

- GPU: NVIDIA GeForce GTX 750 Ti

- gHardwareSimulation: 1

ok
def_startup started
Main loop at 2.715....
1st frame with 4020 MB. at 2.734
Normal exit at 6.653
Close level,DLL

Last edited by Tele; 11/08/14 13:53.
Re: PhysX Cloths Sample [Re: FEL] #446962
11/08/14 18:14
11/08/14 18:14
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: FEL
sollte das physx nicht mit allen geräten unter windows Tadellos laufen? XD dazu ist das schliesslich da

Schön wäre es, wir sprechen hier über neue Kepler GPUs, was nicht mehr mit PhysX SDK 2.8.4.6 kompatibel sind.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloths Sample [Re: rojart] #446964
11/08/14 18:51
11/08/14 18:51
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Hallo Tele

Leider erkenne ich hier keine Fehler, deswegen wundere ich mich, dass es nicht funktioniert.

Ich habe noch eine andere ackphysX.dll ohne HW Unterstützung für deine GeForce 750 Ti kompiliert, was mit Performance deiner CPU gerechnet werden muss.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloths Sample [Re: rojart] #446966
11/08/14 19:38
11/08/14 19:38
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Ein update der internen PhysX api auf die neueste version sollte das eigentlich richten, aber das ist wohl ein JCL Update


FEL - Lead Game Designer & Core Developer
Re: PhysX Cloths Sample [Re: FEL] #446968
11/08/14 21:19
11/08/14 21:19
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Stimmt wenn du PhysX 3 meinst, aber das wird in näher Zukunft nicht geschehen nach meine Meinung.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloths Sample [Re: rojart] #446971
11/09/14 06:10
11/09/14 06:10
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
Junior Member

Joined: Mar 2005
Posts: 68
Baesweiler
Hallo Rojart

Wieder mal Genial !

Ahhhhhaaa jetzt läuft alles, hab die GeForce 750 auf HW Auto umgestellt und läuft.
Natürlich wie du sagst in einem riesigen Tempo.
Kannst du die ackphysX.dll mal testen wegen Masse abprall und Dumping eines Objekts.
Das geht hier so schnell das ich das so nicht erkenne.
Danke Rojart.

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