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Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446276
10/09/14 16:24
10/09/14 16:24
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
datei Nr3 enemy.c
Code:
var alarm;
var angriff;
var mission;
var kampf_distance;
var playerhealth=100;
#define befinden skill11
#define geld skill10
#define health skill9
#define passantmode skill8
#define xy skill7
ENTITY* enemy1;
ENTITY* fabrik_ent;
ENTITY* laden_ent;
ENTITY* bullets;
STRING* ss01_str = "Welcome to Planet Hope!
Dedanus System";
FONT* quest_font = "CourierNew#25";
PANEL* won_pan = //mein erstes panel
{
	pos_x = 50;
	pos_y = 110;
	layer = 10;
	button (0, 0, "won.jpg", "won.jpg", "won.jpg", gameover, null, null);
	//flags = OVERLAY | SHOW;
}
TEXT* planet_txt =
{font = quest_font;
	pos_x = 400;
	pos_y = 50;
	layer = 3;
	red=255;
	blue=0;
	green=174;	
}
function won()
{
	reset(won_pan,SHOW);
	level_load("ninjacat.wmb");
}
function got_shot(){
	my.ambient = 0;
	my.lightrange = 0;
	if (event_type == EVENT_CLICK) {
		angriff=1;
		set(gotonow,INVISIBLE);
		vec_set(to2,my.x);
	}
	if (event_type == EVENT_TOUCH) 
	{
		my.ambient = 100; // dann lass' ihn heller aussehen
		my.lightrange = 30; 
	}
	if (event_type == EVENT_IMPACT){
		if (you == bullets){
			my.health-=25;
	}}
	if (event_type == EVENT_SCAN){
		if (killart==1){
			wait(-0.5);
			my.health-=25;

		}
		if (killart==2){
			wait(-0.5);
			my.health-=100;
		}
		
		//ent_remove(my);
	}
}
function scan_view(){
	//proc_kill(4); // follow the entity smoothly
	set(my, PASSABLE | TRANSLUCENT);
	my.alpha = 30;
	my.ambient = 100;
	my.z = you.z -5; // move the triangle at the floor level
	my.scale_x=my.scale_x+6.2;
	while (you)
	{
		my.x = you.x;
		my.y = you.y;
		my.z = you.z ; // move the triangle at the floor level
		my.pan = you.pan;
		my.tilt = you.tilt;
		my.scale_y=my.scale_x;
		wait (1);
	}
	ent_remove(my);
}
action enemy(){
	enemy1=my;
	set(my,INVISIBLE);
	set(my,PASSABLE);
	while(mission!=1)
	{wait(1);
	}
	reset(my,INVISIBLE);
	reset(my,PASSABLE);
	my.health=100;
	my.emask = ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_RELEASE | ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;	
	my.event = got_shot;
	ent_create("dreieck.mdl", nullvector, scan_view);
	while(my.health!=0){
		c_scan(my.x, my.pan, vector(90, 90, 400), IGNORE_ME| SCAN_LIMIT);
		wait(1);
	}
	my.skill1=0;
	while(my.skill1<90){
		
		my.skill1 += 10*time_step;
		ent_animate(me,"tod",my.skill1,ANM_CYCLE);
		wait(1);
	}
	ent_animate(me,"tod",100,ANM_SKIP);
	gold+=10;
	mission+=1;
	wait(-1);
	ent_remove(my);
}
action gegner2(){
	set(my,INVISIBLE);
	set(my,PASSABLE);
	while(mission!=3)
	{wait(1);
	}
	reset(my,INVISIBLE);
	reset(my,PASSABLE);
	VECTOR toe2;
	my.health=100;
	my.emask = ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_RELEASE | ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = got_shot;
	ent_create("dreieck.mdl", nullvector, scan_view);
	while(my.health>1){
		c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
		if (alarm==1){
			my.skill1 += 5*time_step;
			if (my.skill1 > 100) my.skill1 -= 100; 
			ent_animate(me,"move",my.skill1,ANM_CYCLE);
			//my.speed_x += (6-my.speed_x)/(2+(key_w^key_s)*5)*time_step;
			//c_move(my,vector(my.speed_x*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
			vec_set(toe2,player.x);
			vec_sub(toe2, my.x);
			vec_to_angle(my.pan,toe2.x);
			my.tilt=0;
			c_move(my,vector(2*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			kampf_distance = vec_dist(my.x,to2.x);
			if(kampf_distance<50){
				my.skill1=0;
			//	snd_play  (schwert_snd,100,0);
	while(my.skill1<90){
		my.skill1 += 10*time_step;
		ent_animate(me,"schwert",my.skill1,ANM_CYCLE);
		wait(1);
	}
	
				playerhealth-=10;
			}
		}
		
		wait(1);
	}
	my.skill1=0;
	while(my.skill1<90){
		
		my.skill1 += 10*time_step;
		ent_animate(me,"tod",my.skill1,ANM_CYCLE);
		wait(1);
	}
	ent_animate(me,"tod",100,ANM_SKIP);
	gold+=5;
	mission+=1;
	wait(-1);
	ent_remove(my);
}
action gegner3(){
	set(my,INVISIBLE);
	set(my,PASSABLE);
	while(mission!=8)
	{wait(1);
	}
	reset(my,INVISIBLE);
	reset(my,PASSABLE);
	VECTOR toe2;
	my.health=100;
	my.emask = ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_RELEASE | ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = got_shot;
	ent_create("dreieck.mdl", nullvector, scan_view);
	while(my.health>1){
		c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
		if (alarm==1){
			my.skill1 += 5*time_step;
			if (my.skill1 > 100) my.skill1 -= 100; 
			ent_animate(me,"move",my.skill1,ANM_CYCLE);
			//my.speed_x += (6-my.speed_x)/(2+(key_w^key_s)*5)*time_step;
			//c_move(my,vector(my.speed_x*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
			vec_set(toe2,player.x);
			vec_sub(toe2, my.x);
			vec_to_angle(my.pan,toe2.x);
			my.tilt=0;
			c_move(my,vector(2*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			kampf_distance = vec_dist(my.x,to2.x);
			if(kampf_distance<50){
				my.skill1=0;
			//	snd_play  (schwert_snd,100,0);
	while(my.skill1<90){
		my.skill1 += 10*time_step;
		ent_animate(me,"schwert",my.skill1,ANM_CYCLE);
		wait(1);
	}
	
				playerhealth-=10;
			}
		}
		
		wait(1);
	}
	my.skill1=0;
	while(my.skill1<90){
		
		my.skill1 += 10*time_step;
		ent_animate(me,"tod",my.skill1,ANM_CYCLE);
		wait(1);
	}
	ent_animate(me,"tod",100,ANM_SKIP);
	gold+=5;
	mission+=1;
	wait(-1);
	ent_remove(my);
}
action gegner4(){
	set(my,INVISIBLE);
	set(my,PASSABLE);
	while(mission!=15)
	{wait(1);
	}
	reset(my,INVISIBLE);
	reset(my,PASSABLE);
	VECTOR toe2;
	my.health=100;
	my.emask = ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_RELEASE | ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = got_shot;
	ent_create("dreieck.mdl", nullvector, scan_view);
	while(my.health>1){
		c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
		if (alarm==1){
			my.skill1 += 5*time_step;
			if (my.skill1 > 100) my.skill1 -= 100; 
			ent_animate(me,"move",my.skill1,ANM_CYCLE);
			//my.speed_x += (6-my.speed_x)/(2+(key_w^key_s)*5)*time_step;
			//c_move(my,vector(my.speed_x*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
			vec_set(toe2,player.x);
			vec_sub(toe2, my.x);
			vec_to_angle(my.pan,toe2.x);
			my.tilt=0;
			c_move(my,vector(2*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			kampf_distance = vec_dist(my.x,to2.x);
			if(kampf_distance<50){
				my.skill1=0;
			//	snd_play  (schwert_snd,100,0);
	while(my.skill1<90){
		my.skill1 += 10*time_step;
		ent_animate(me,"schwert",my.skill1,ANM_CYCLE);
		wait(1);
	}
	
				playerhealth-=10;
			}
		}
		
		wait(1);
	}
	my.skill1=0;
	while(my.skill1<90){
		
		my.skill1 += 10*time_step;
		ent_animate(me,"tod",my.skill1,ANM_CYCLE);
		wait(1);
	}
	ent_animate(me,"tod",100,ANM_SKIP);
	gold+=5;
	mission+=1;
	wait(-1);
	ent_remove(my);
}
action gegner5(){
	set(my,INVISIBLE);
	set(my,PASSABLE);
	while(mission!=26)
	{wait(1);
	}
	reset(my,INVISIBLE);
	reset(my,PASSABLE);
	VECTOR toe2;
	my.health=100;
	my.emask = ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_RELEASE | ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = got_shot;
	ent_create("dreieck.mdl", nullvector, scan_view);
	while(my.health>1){
		c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
		if (alarm==1){
			my.skill1 += 5*time_step;
			if (my.skill1 > 100) my.skill1 -= 100; 
			ent_animate(me,"move",my.skill1,ANM_CYCLE);
			//my.speed_x += (6-my.speed_x)/(2+(key_w^key_s)*5)*time_step;
			//c_move(my,vector(my.speed_x*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			c_scan(my.x, my.pan, vector(90, 60, 400), IGNORE_ME| SCAN_LIMIT);
			vec_set(toe2,player.x);
			vec_sub(toe2, my.x);
			vec_to_angle(my.pan,toe2.x);
			my.tilt=0;
			c_move(my,vector(2*time_step,0,0),nullvector,IGNORE_PASSABLE | GLIDE);
			kampf_distance = vec_dist(my.x,to2.x);
			if(kampf_distance<50){
				my.skill1=0;
			//	snd_play  (schwert_snd,100,0);
	while(my.skill1<90){
		my.skill1 += 10*time_step;
		ent_animate(me,"schwert",my.skill1,ANM_CYCLE);
		wait(1);
	}
	
				playerhealth-=10;
			}
		}
		
		wait(1);
	}
	my.skill1=0;
	while(my.skill1<90){
		
		my.skill1 += 10*time_step;
		ent_animate(me,"tod",my.skill1,ANM_CYCLE);
		wait(1);
	}
	ent_animate(me,"tod",100,ANM_SKIP);
	gold+=5;
	mission+=1;
	wait(-1);
	ent_remove(my);
}


Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446277
10/09/14 16:24
10/09/14 16:24
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
wohl die kürzeste Datei menue.c
Code:
/*PANEL* test_pan = 
{
  pos_x = 0;
  pos_y = 0;
  layer = 1;
  bmap = bg01_pcx;
  
  flags = OVERLAY | SHOW;
}*/
var sprache;
PANEL* stern_pan = //mein erstes panel
{
  pos_x = 90;
  pos_y = 0;
  layer = 10;
  button (0, 0, "stern.tga", "stern.tga", "stern.tga", null, null, null);
  flags = OVERLAY | SHOW;
}
PANEL* gold_pan = //mein erstes panel
{
  pos_x = 180;
  pos_y = 0;
  layer = 10;
  button (0, 0, "gold.tga", "gold.tga", "gold.tga", null, null, null);
  flags = OVERLAY | SHOW;
}
PANEL* health_pan = //mein erstes panel
{
  pos_x = 0;
  pos_y = 0;
  layer = 10;
  button (0, 0, "herz.tga", "herz.tga", "herz.tga", null, null, null);
  flags = OVERLAY | SHOW;
}
/*PANEL* english_pan = //mein erstes panel
{
  pos_x = 50;
  pos_y = 110;
  layer = 10;
  button (0, 0, "english.jpg", "english.jpg", "english.jpg", startenglish, null, null);
  flags = OVERLAY | SHOW;
}
PANEL* deutsch_pan = //mein erstes panel
{
  pos_x = 220;
  pos_y = 110;
  layer = 10;
  button (0, 0, "deutsch.jpg", "deutsch.jpg", "deutsch.jpg", startdeutsch, null, null);
  flags = OVERLAY | SHOW;
}*/
function startenglish(){
	level_load("ninjacat.wmb");
	sprache=1;
}
function startdeutsch(){
	level_load("ninjacat.wmb");
	sprache=2;
}
action weaving_grass() // attach this action to your grass models

{

       var grass_angles;

       var grass_speed;

      // set (my, PASSABLE);

      // my.scale_x = 0.7 + random(2) / 3; // set different scales for the grass models

      // my.scale_y = my.scale_x;

      // my.scale_z = my.scale_x;

       grass_speed = 2 + random(5);

       while (1)

       {

               grass_angles += grass_speed * time_step; // allow the grass to weave

               my.roll += 0.1 * sin(grass_angles);

               wait (1);

       }

}


Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446278
10/09/14 16:25
10/09/14 16:25
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
opa.c
Code:
var mission;
//ENTITY* enemy;
FONT* arial_font = "Arial#25b"; 
/*STRING* mission1_str = "Der KungFu Meister fordert Dich
zu einem Kaumf auf!
Setze Deine Ninja List ein und
schleich Dich von hinten an,
um ihn zu atackieren.
Er ist im Norden also nimm denn
ostlichen Weg";*/
SOUND* gong_snd = "gong.wav";
STRING* mission1_str = "Hallo mein Ninja,
Der Kung Fu Meister vordert 
Dich zu einem Duel auf!
Nutze Deine Ninja List und attakiere
Ihn von Hinten um Ihn zu ermeucheln";
STRING* mission2_str = "Die Schühler des Meisters
wollen sich fuer denn Tod ihres
Meisters rächen!
Töte sie alle ;-D";
STRING* mission3_str = "Neue Schüler 
wollen sich fuer denn Tod ihrer
Kameraden rächen!
Töte sie alle ;-D";
STRING* mission4_str = "Es haben sich noch ein Paar
Kung Fu schüler gefunden,
die sich rächen wollen
Töte sie alle ;-D";
STRING* mission5_str = "Die letzten Schüler wollen
Deine Kampfkunst erlernen, doch das
bleibt geheim!
Töte sie alle ;-Z";
TEXT* mission_txt =
{
	pos_x = 300;
	pos_y = 250;
	layer = 30;
	font = arial_font;
	string (mission1_str);
	//flags = SHOW;
}

PANEL* ok1_pan = //mein erstes panel
{
	pos_x = 270;
	pos_y = 220;
	layer = 20;
	button (0, 0, "mission.tga", "mission.tga", "mission.tga", start1, null, null);
	flags = OVERLAY;
	// d3d_alpharef = 255;
}
////////////////////////////////////////////////////////////////////////////////////////////
function suchemission(){
	if (mission==0){
		set(ok1_pan,SHOW);
		str_cpy((mission_txt.pstring)[0], mission1_str);
		set(mission_txt,SHOW);
	}
	if (mission==2){
		set(ok1_pan,SHOW);
		str_cpy((mission_txt.pstring)[0], mission2_str);
		set(mission_txt,SHOW);
	}
		if (mission==7){
		set(ok1_pan,SHOW);
		str_cpy((mission_txt.pstring)[0], mission3_str);
		set(mission_txt,SHOW);
	}
			if (mission==14){//6 gegner getötet
		set(ok1_pan,SHOW);
		str_cpy((mission_txt.pstring)[0], mission4_str);
		set(mission_txt,SHOW);
	}
			if (mission==25){
		set(ok1_pan,SHOW);
		str_cpy((mission_txt.pstring)[0], mission5_str);
		set(mission_txt,SHOW);
	}
}
function start1(){
	mission+=1;
	reset(ok1_pan,SHOW);
	reset(mission_txt,SHOW);
	playerhealth=100;
}
function opa_got_shot(){
	my.ambient = 0;
	my.lightrange = 0;
	if (event_type == EVENT_CLICK) {
		angriff=2;
		set(gotonow,INVISIBLE);
		vec_set(to2,my.x);
	}
	if (event_type == EVENT_TOUCH) 
	{
		my.ambient = 100; // dann lass' ihn heller aussehen
		my.lightrange = 30; 
	}
	if (event_type == EVENT_SCAN)
	{snd_play  (gong_snd,100,0);
		suchemission();
	}
}
action opa(){
	my.emask |=  ENABLE_SCAN; // the target is sensitive to impact with player's bullets
	my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = opa_got_shot;
}


Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446279
10/09/14 16:25
10/09/14 16:25
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
schmied.c letzte Datei Nr.6
Code:
FONT* arial_font = "Arial#25b"; 
STRING* schmied_str = "Hallo mein Ninja,
Du kannst gerne ein Paar
Ninjasterne kaufen :-D

Kosten=10GS/3stk.";
SOUND* klick_snd = "klick2.wav";
SOUND* kasse_snd = "kasse.wav";
TEXT* schmied_txt =
{
	pos_x = 300;
	pos_y = 250;
	layer = 30;
font = arial_font;
	string (schmied_str);
	//flags = SHOW;
}
PANEL* schmied_pan = //mein erstes panel
{
  pos_x = 270;
  pos_y = 220;
  layer = 20;
  button (0, 0, "schmied.tga", "schmied.tga", "schmied.tga", null, null, null);
  flags = OVERLAY;
}
PANEL* schmied_kauf_pan = //mein erstes panel
{
  pos_x = 350;
  pos_y = 420;
  layer = 30;
  button (0, 0, "kauf.tga", "kauf.tga", "kauf.tga", kauf, null, null);
  flags = OVERLAY;
}
PANEL* schmied_verlassen_pan = //mein erstes panel
{
  pos_x = 290;
  pos_y = 420;
  layer = 30;
  button (0, 0, "verlassen.tga", "verlassen.tga", "verlassen.tga", schmied_verlassen, null, null);
  flags = OVERLAY;
}
function kauf(){
	if(gold!=0){
		snd_play  (klick_snd,100,0);
		gold-=10;
		ninjastern+=3;
	}
}
function schmied_verlassen(){
	reset(schmied_pan,SHOW);
	reset(schmied_kauf_pan,SHOW);
	reset(schmied_verlassen_pan,SHOW);
	reset(schmied_txt,SHOW);
}
function schmied_got_shot(){
	my.ambient = 0;
	my.lightrange = 0;
	if (event_type == EVENT_CLICK) {
		angriff=2;
		set(gotonow,INVISIBLE);
		vec_set(to2,my.x);
	}
	if (event_type == EVENT_TOUCH) 
	{
		my.ambient = 100; // dann lass' ihn heller aussehen
		my.lightrange = 30; 
	}
	if (event_type == EVENT_SCAN)
	{
		snd_play  (kasse_snd,100,0);
	set(schmied_pan,SHOW);
	set(schmied_kauf_pan,SHOW);
	set(schmied_verlassen_pan,SHOW);
	set(schmied_txt,SHOW);
	}
}
action schmied(){
	my.emask |=  ENABLE_SCAN; // the target is sensitive to impact with player's bullets
		my.emask |= ENABLE_TOUCH;
	my.emask |= ENABLE_CLICK;
	my.event = schmied_got_shot;
}


Last edited by CocaCola; 10/09/14 16:26.
Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446280
10/09/14 16:41
10/09/14 16:41
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Den Fehlercode. Nicht den Code. Sorry, aber ich werde mich nicht dadurch wühlen, code review ist nicht mein Ding. Schon gar nicht wenn er so grauenhaft formatiert ist.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446283
10/09/14 17:51
10/09/14 17:51
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
Also ich weiß nicht wie ich heraus finden soll, was der Fehler core ist, weil ich kein win8 habe und die angaben von den Testern sind, dass sie das weiße Acknex Ladefenster sehen und dann die Meldung mit der Fehlermeldung kommt aber da ist kein Hinweiß auf eine bestimmte Funktion oder so

Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446285
10/09/14 19:28
10/09/14 19:28
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Da fällt mir ganz spontan ein, dass es mit update auf win 8.1 funktionieren sollte.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446299
10/10/14 08:12
10/10/14 08:12
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
Meinst bestimmt, dass ich das GS updaten soll, ja hab ich aber ich hab auch schon geschrieben, dass ein leeres Projekt ohne Probleme läuft> es liegt wohl entweder am mystymood oder an meinem script

Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446300
10/10/14 08:21
10/10/14 08:21
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi CocaCola, kommentiere einfach dein Projekt Stück für Stück aus und teste dann separat. Dann nimmste von Mal zu Mal ein paar Funktionalitäten mehr mit rein um zu sehen, wo es kracht.

Re: Fehler beim Starten Win8 64bit [Re: CocaCola] #446304
10/10/14 11:36
10/10/14 11:36
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
Ich suche auch schon nach einen Win8 Tester ;-)

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