Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Nymphodora), 972 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 409 of 554 1 2 407 408 409 410 411 553 554
Re: What are you working on? [Re: Superku] #446100
10/04/14 20:27
10/04/14 20:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it is not really handled currently in a special way, it works simply because it is a hierarchical system: just finding a path through it by targeting always a tile in the next cluster (area) of the group path, and simply ignoring other group members in the tile pathfinder because the collision resolving is effective enough (and the tile pathfinder has multiple error handling inside to approximate the target if invalid). it works fine e.g. at crossing a narrow gate by a couple of groups consisting of 20 units, but standing groups in the way can make it impossible...
so in future:
(1) groups must communicate with each other using a priority property,
(2) formations should change their shape in these cases.
(3) unit targeting is the other key thing that will be resolved by using the new formation system, by analysing available space and deforming desired unit positions according to this space (currently walking up to walls through narrow stairways cause some units getting wrong targets and separated from the group.)
...and of course groups should realize that they are in a bottleneck area, which is already done.

Last edited by sivan; 10/04/14 20:50.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #446102
10/04/14 22:16
10/04/14 22:16
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Reworked the battle system prototype:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446188
10/07/14 21:11
10/07/14 21:11
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Improved lots of stuff:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446190
10/07/14 22:24
10/07/14 22:24
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
@MasterQ32
This project looks very interesting. I wanna see this battle system in action. Give me a video! (=


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #446197
10/08/14 01:22
10/08/14 01:22
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Later, later. Right now there isn't even "battle". You cannot hurt someone, just spend AP on actions doing nothing. Oh and you can change position as well as skip turns so you can swap between chars.


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446209
10/08/14 09:25
10/08/14 09:25
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
AP system is the best! Also I like the icons.

Re: What are you working on? [Re: Reconnoiter] #446210
10/08/14 10:19
10/08/14 10:19
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Haha thanks. Best stuff i ever draw!
My C# wrapper Acknex.NET gets some serious progress through this. Right now i've implemented effect so you can use effects written in native Lite-C.
But i'll work on a C# version for effect as well.


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #446232
10/08/14 16:08
10/08/14 16:08
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
oh cool you coded this with/in your wrapper?

Re: What are you working on? [Re: Reconnoiter] #446249
10/08/14 19:36
10/08/14 19:36
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
I decided to create a new tool for YRPG Toolkit which allows you to use all special effects at the same time. All values can be changed during the preview option. Within some seconds you can see the result of using more than one special effect.
If you like the result you can save the special effects for this map. The new File Format is called *.hog and you can simply paste it into the YRPG Toolkit event editor. Just a rightclick and choose "Import HOG Event".

By the way - HOG is the abbrevation for the name of the new Tool. I decided to name it 'Hand of Goddess' because using special effects is so super simple now.

Click to reveal..


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: Reconnoiter] #446260
10/08/14 21:36
10/08/14 21:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: Reconnoiter
oh cool you coded this with/in your wrapper?

Yeah, it's not that i'm coding the wrapper for fun (only). I want to use Gamestudio with C# in a C#-like environment.
The other Gamestudio C#-wrapper is complete but a pain to use. I'll (maybe) post some updates later in the wrapper thread as i've changed a lot of internal stuff...

Edit:
@HellThunder:
Schreib mir mal ne PM wegen HOG. Dein Postfach ist nur grade voll....

Last edited by MasterQ32; 10/08/14 21:36.

Visit my site: www.masterq32.de
Page 409 of 554 1 2 407 408 409 410 411 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1