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Re: glossy shaders! (human after all) [Re: Redeemer] #444003
07/28/14 17:49
07/28/14 17:49
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
Thanks! Nope, its a church in Rome grin

http://www.humus.name/index.php?page=Textures&ID=110


here is a small snippet to convert the Humus' skybox textures into a Gamestudio-useable file:

Code:
BMAP* negxBmap = bmap_create("negx.jpg");
BMAP* poszBmap = bmap_create("posz.jpg");
BMAP* posxBmap = bmap_create("posx.jpg");
BMAP* negzBmap = bmap_create("negz.jpg");
BMAP* negyBmap = bmap_create("negy.jpg");
BMAP* posyBmap = bmap_create("posy.jpg");

int size = 256;
BMAP* skyBmap = bmap_createblack(size * 6, size, 8888);

bmap_blit(skyBmap, negxBmap, vector(0, 0, 0), vector(size, size, 0));
bmap_blit(skyBmap, poszBmap, vector(size, 0, 0), vector(size, size, 0));
bmap_blit(skyBmap, posxBmap, vector(2 * size, 0, 0), vector(size, size, 0));
bmap_blit(skyBmap, negzBmap, vector(3 * size, 0, 0), vector(size, size, 0));
bmap_blit(skyBmap, negyBmap, vector(4 * size, 0, 0), vector(size, size, 0));
bmap_blit(skyBmap, posyBmap, vector(5 * size, 0, 0), vector(size, size, 0));

bmap_save(skyBmap, "humus-skybox+6.png");

while (1) {
  draw_quad(skyBmap, NULL, NULL, NULL, vector(screen_size.x / skyBmap->width, screen_size.x / skyBmap->width, 0), NULL, 100, 0);
  wait(1);
}


Last edited by HeelX; 07/28/14 17:50.
A7ITUDE: Here is a small update [Re: HeelX] #445048
08/26/14 21:41
08/26/14 21:41
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
Here is a small update: the shaders I wrote recently were a raw port of existing materials from Cinema4D. I was really amazed by the simplicity of the Cinema shader material system and how easy it is to port shaders to HLSL - so I decided to integrate that kind of material pipeline into my game. I did that for the shaders you see above.

But this is hardcoded and the approach itself is modular.

To be flexible and to integrate the shaders into my existing game code, I decided to write a template based shader compiler, for which I write tons of code right now.

This involves not only the code to compile shaders at runtime with templates and XML as shader definition, but also heavy coding on the essentials, like extending my string library, hashmaps, dictionaries and so on.

I also investigated in the meantime other possibilities for multiplatform support. I will certainly continue to develop the game with Gamestudio, but as soon as a certain degree of maturity is reached (end of 2015?), I guess I will switch to a cross-platform technology. Marmalade SDK is pretty promising but I still don't know how to work with it grin I am open for Unity, but the pricing is horrible! And I am still in long distance love with jMonkey wink

Last edited by HeelX; 08/26/14 21:45.
Re: A7ITUDE: Here is a small update [Re: HeelX] #447084
11/15/14 13:38
11/15/14 13:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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H

Joined: Jul 2001
Posts: 6,904
On hold due to technology change.

Re: A7ITUDE: Here is a small update [Re: HeelX] #447085
11/15/14 13:56
11/15/14 13:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
waiting for some demo to test out >_>

( and thanks for the skybox snippet.. I was too lazy to write this myself and it sure's gonna save me some time laugh )


POTATO-MAN saves the day! - Random
Re: A7ITUDE: Here is a small update [Re: Kartoffel] #447110
11/17/14 14:06
11/17/14 14:06
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
What technology change?? Did you leave jMonkey? If yes, why?

Re: A7ITUDE: Here is a small update [Re: PadMalcom] #447133
11/19/14 06:58
11/19/14 06:58
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
I left Gamestudio and take my turn on libgdx atm.

Re: A7ITUDE: Here is a small update [Re: HeelX] #447134
11/19/14 09:34
11/19/14 09:34
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
have you tried out cocos ? I still need to download the
sdks for android etc ..


Compulsive compiler
Re: A7ITUDE: Here is a small update [Re: Wjbender] #447361
12/06/14 13:02
12/06/14 13:02
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I am back. Fuck it, I make a dirty, hacky, drippingly wet straightforward Gamestudio game with entity skills and WED. Fuck tablets and smartphones, you ain't gonna see that balls under your dirty fat thumb anyway.

Re: A7ITUDE: Here is a small update [Re: HeelX] #447362
12/06/14 14:28
12/06/14 14:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Oh yeah, baby !!!!!! That's the spirit!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A7ITUDE: Here is a small update [Re: Superku] #447364
12/06/14 16:43
12/06/14 16:43
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
grin

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