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Re: A7ITUDE: Here is a small update [Re: HeelX] #447679
12/27/14 11:43
12/27/14 11:43
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Really good looking!
Another "proof" that you still can create some good looking games with 3DGS, although itīs paintful.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: A7ITUDE: Here is a small update [Re: alibaba] #447680
12/27/14 11:50
12/27/14 11:50
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
@^: more like painfully slow grin

but yeah, looks cool.
keep it up!


POTATO-MAN saves the day! - Random
Re: A7ITUDE: Here is a small update [Re: HeelX] #447681
12/27/14 12:38
12/27/14 12:38
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: HeelX
Rewrote from scratch what I had in 4 days with straightforward coding, no gimmicks, no bells, no whistles, - just plain Gamestudio stuff, Ackcon style:

This is how you do it, nice!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A7ITUDE: Here is a small update [Re: Superku] #447682
12/27/14 23:09
12/27/14 23:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Played around with the AMD CubeMapGen tool (check it out, it's cool!) and now I use a static cubemap for GI (very small and blurred), a bigger version with slightly more detail of it for environment map reflections (I use cubemaps from Emil Persson aka Humus). And, as I said, a HDR studio cubemap for the light reflections to make it glossy. Realtime, engine footage with FXAA:





Next: Screen Space Reflections for the plate... to mirror the rings!

Re: A7ITUDE: Here is a small update [Re: HeelX] #447683
12/28/14 04:46
12/28/14 04:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Looking good but the sides of the white rings are somehow too dark for my taste/ should look different. I'd try making the sides of the white rings a little bit darker at the bottom (using some kind of brightness mask or via InPos calculation). I use chrome/ metal fake reflections all the time in my game and using a brightness base mask which I multiply with the output really adds a lot to the result.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A7ITUDE: Here is a small update [Re: Superku] #447685
12/28/14 09:57
12/28/14 09:57
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Posts: 6,904
Good remark! I am still struggling with the light composition, because I use several sources.. ambient, hdr, sky, sun light. I will work on that.

Re: A7ITUDE: Here is a small update [Re: HeelX] #447686
12/28/14 11:10
12/28/14 11:10
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Nice. Con it on.

A7ITUDE: reflections [Re: FBL] #447879
01/10/15 22:13
01/10/15 22:13
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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I got the realtime ring reflection working!



It is a screen-space reflection approach, for which I directly compute the screen-space coordinates, so that I get pixel perfect reflections without distortions. I do this by rendering first only the mirrored meshes, flipped along the mirror plane and printing the screen-space UV's of the non-flipped mesh.

Then I render the whole scene and add the mirrored pixels in a postprocessing step + FXAA.

I fade out the mirrored pixels by their distance to the mirror plane, by a fresnel term between surface normal and view normal and the distance of the mirrored pixel to the viewport borders.

Re: A7ITUDE: reflections [Re: HeelX] #447881
01/10/15 22:34
01/10/15 22:34
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Uh.... yeah...

But looks great grin

Re: A7ITUDE: reflections [Re: FBL] #447882
01/10/15 22:40
01/10/15 22:40
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
Looks really good! Keep going!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
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