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Re: A7ITUDE: Here is a small update [Re: PadMalcom] #447366
12/06/14 18:21
12/06/14 18:21
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HeelX Offline OP
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Worked on a new plate concept. These are renderings - my goal is now to turn that into a realtime rendered scene and release that as a demo.

New plate and ring concept - flatter and less details and more bevel and cuuuurves:


Detail shot of hole, rails and quasar:

Re: A7ITUDE: Here is a small update [Re: HeelX] #447377
12/08/14 18:37
12/08/14 18:37
Joined: Jun 2014
Posts: 121
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FEL Offline
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Well the test looks awesome :3 Still: This is impossible without dx11 input.
Or am i wrongest?


FEL - Lead Game Designer & Core Developer
Re: A7ITUDE: Here is a small update [Re: FEL] #447381
12/08/14 20:48
12/08/14 20:48
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HeelX Offline OP
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Well, the geometry and shading is simple. The tricky thing is the sun shadows and the shadow casted by the light ball (quasar). And the reflection of the rings and the quasar on the plate.. but I got a solution for that in mind as well. The quasar shading / lens flare will be of medium difficulty - and I don't see why I can't do that without DX9.

Re: A7ITUDE: Here is a small update [Re: HeelX] #447384
12/08/14 21:18
12/08/14 21:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Kiel (Germany)
Although the cap looks cute I wouldn't implement it for gameplay reasons. Instead I would try to find a solution where the ball can enter the hole from all sides, for example a closing gate/ spiral/ ... in the hole itself.

(Btw. have you thought about using screen space reflections?)


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Re: A7ITUDE: Here is a small update [Re: Superku] #447388
12/08/14 21:38
12/08/14 21:38
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HeelX Offline OP
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Originally Posted By: Superku
Although the cap looks cute I wouldn't implement it for gameplay reasons. Instead I would try to find a solution where the ball can enter the hole from all sides, for example a closing gate/ spiral/ ... in the hole itself.

The cap shall open and close and rotate with the ball, but I found no mechanical solution until now. While I was on the treadmill today, I had a design in mind.. I will test it next. But thanks about your shared concerns! I have a very technical, analogous, mechanical style in mind, we'll see.

Originally Posted By: Superku
have you thought about using screen space reflections?
Yes, yes! I will definitely give it a try!

Re: A7ITUDE: Here is a small update [Re: HeelX] #447389
12/08/14 21:42
12/08/14 21:42
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FBL Offline
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Instead of using a cap, you could as well just have sort of a "sliding door", which closes after the ball has entered.

Re: A7ITUDE: Here is a small update [Re: FBL] #447396
12/09/14 10:19
12/09/14 10:19
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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@^: or something that looks like a camera shutter.. would look nice imo.


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Re: A7ITUDE: Here is a small update [Re: Kartoffel] #447402
12/09/14 17:03
12/09/14 17:03
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Originally Posted By: Kartoffel
@^: or something that looks like a camera shutter.. would look nice imo.


Yes, sort of what I wanted to imply. Describes it even better laugh

Re: A7ITUDE: Here is a small update [Re: FBL] #447536
12/19/14 06:42
12/19/14 06:42
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HeelX Offline OP
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moving things! #A7ITUDE #game #2015 #gamestudio #a8

A video posted by Christian Behrenberg (@heelx) on


Re: A7ITUDE: Here is a small update [Re: HeelX] #447678
12/27/14 11:30
12/27/14 11:30
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HeelX Offline OP
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Rewrote from scratch what I had in 4 days with straightforward coding, no gimmicks, no bells, no whistles, - just plain Gamestudio stuff, Ackcon style:



I also defined the workflow when exporting from Cinema 4D, I use XPresso to generate and control the quality of procedural LOD stages. And I use Blender's Edge Split modifier to break Cinema's phong tags.

I just ordered Greyscalegorilla's HDRI studio pack to add some more shine and style.

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