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Thruster whit particle #447865
01/10/15 00:30
01/10/15 00:30
Joined: Mar 2013
Posts: 6
R
Rulu Offline OP
Newbie
Rulu  Offline OP
Newbie
R

Joined: Mar 2013
Posts: 6
Hello

Im trying to make a thruster effect but i got a problem.
I want my thruster to keep the same length no matter what the speed my emmiter travel.



speed.x = 1;



speed.x = 10;


So i want my thruster to keep the same look of the first picture no matter the speed.Anyone can give me a hint plz?

thx

Last edited by Rulu; 01/10/15 00:34.
Re: Thruster whit particle [Re: Rulu] #447866
01/10/15 01:10
01/10/15 01:10
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Speed up your particles depending on the speed you are moving the thruster.,


Visit my site: www.masterq32.de
Re: Thruster whit particle [Re: MasterQ32] #449861
04/01/15 17:53
04/01/15 17:53
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Hmm, maybe try doing something like this,

for(i=0; i<distance; i++)
{
create particle at vector(ent.x+i)
}

That code obviously wont work but it may be helpful for understanding the logic. You still may have a trailing effect if you move around fast enough though. Additionally, you could just make a model, give it a flame skin, then move the UV coordinates to give it a "burning" effect. In fact I remember a fire material somewhere in a recent AUM that may be useful to you. Cheers


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