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Re: oldSchool [Re: FBL] #448059
01/18/15 20:19
01/18/15 20:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Caucasus
Guys, I'm thinking about turning this game into a WWII game, with style oldstyle noTILTangle mechanics, like in wolf3d. What do you think?

Something like this?


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Re: oldSchool [Re: 3run] #448063
01/18/15 21:59
01/18/15 21:59
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Yeah thats pretty cool. I like that it has darker colors than normal wolf. 'thumbs up'

Maybe consider adding something unique in terms of gameplay to do the game though. Like perhaps some special nazi weapons ^^.

Re: oldSchool [Re: Reconnoiter] #448065
01/18/15 22:59
01/18/15 22:59
Joined: Dec 2008
Posts: 1,660
North America
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Originally Posted By: Reconnoiter
Do you find it difficult?

No, in fact it's very intuitive and certainly much easier than making maps for modern game engines.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: oldSchool [Re: Redeemer] #448077
01/19/15 09:19
01/19/15 09:19
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Making Doom maps is pure joy laugh
Back in the Doom days I used Dmapedit. It was very intuitive, stable, and procduced great results. It just didn't have a realtime edit mode like the Build Engine had, but you quickly learned how the numbers you type in all the time will look in 3d wink

Re: oldSchool [Re: FBL] #448078
01/19/15 10:28
01/19/15 10:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Originally Posted By: Firoball
Making Doom maps is pure joy laugh
Back in the Doom days I used Dmapedit. It was very intuitive, stable, and procduced great results. It just didn't have a realtime edit mode like the Build Engine had, but you quickly learned how the numbers you type in all the time will look in 3d wink
You sir didn't say a thing about the new style smirk


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Re: oldSchool [Re: Redeemer] #448079
01/19/15 11:46
01/19/15 11:46
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Quote:
It just didn't have a realtime edit mode like the Build Engine had, but you quickly learned how the numbers you type in all the time will look in 3d wink
, yes that was probably the editor my brother used too. Maybe that is why it just looked so difficult (and was I young, quess that counts too grin ).

Now I want to create old school games too grin

Last edited by Reconnoiter; 01/19/15 11:46.
Re: oldSchool [Re: 3run] #448083
01/19/15 13:06
01/19/15 13:06
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Originally Posted By: 3run
You sir didn't say a thing about the new style smirk


I'm not into WWII stuff at all, so I can't really give you hints there.

Re: oldSchool [Re: Reconnoiter] #448085
01/19/15 13:09
01/19/15 13:09
Joined: Sep 2003
Posts: 9,859
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Originally Posted By: Reconnoiter
Quote:
It just didn't have a realtime edit mode like the Build Engine had, but you quickly learned how the numbers you type in all the time will look in 3d wink
, yes that was probably the editor my brother used too. Maybe that is why it just looked so difficult (and was I young, quess that counts too grin ).

Now I want to create old school games too grin


The quoted part applies to all editors in use at that time grin
Actually, a few years ago I had some discussion about editing maps back at that time and the result was A3Tools. For Acknex3 you created maps the same way, just that WED was really minimalistic and that made it a bit frustrating when being used to Dmapedit. If I remember correctly it was a DEU (another Doom editor) spin off, without all the doom specific stuff, so not much of its functionality was left grin

Re: oldSchool [Re: FBL] #448091
01/19/15 14:38
01/19/15 14:38
Joined: Dec 2011
Posts: 1,823
Netherlands
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I take it this one is yours? -> http://www.firoball.de/index.php?id=7
Going to try it out.

Quote:
Always remember your origin!
, haha that line made me laugh grin

I also came across this http://www.teaser.fr/~amajorel/yadex/doom2_map04.png , which is based on DEU I think. Looks pretty cool actually.

Last edited by Reconnoiter; 01/19/15 14:39.
Re: oldSchool [Re: Reconnoiter] #448093
01/19/15 15:29
01/19/15 15:29
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Yes that's mine. A "write WMP/WMB" feature is missing - since the use of all this is pretty limited I never started fiddling around with that.
I'm not even sure if by now I still understand all the code. I know there was some really tricky and very messy stuff avoiding crashes due to layered walls/vertices.

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