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Re: Shader Guru...where are ya? [Re: Loopix] #44884
05/04/05 16:00
05/04/05 16:00
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Loopix: Getting near the completion of the code. Here's a teaser.



Re: Shader Guru...where are ya? [Re: Steempipe] #44885
05/04/05 16:25
05/04/05 16:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
Don't wanna be repetitive, but.....WOW!


Very nice cobble(?) stone texture as well!

Re: Shader Guru...where are ya? [Re: Steempipe] #44886
05/04/05 20:28
05/04/05 20:28
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
YAAHHH! Steempipe, I can't wait! With this thing, good terrain work will be so easy. I really appreciate that you are taking care of this. Thanks! Meanwhile I will start to learn Level-block building...(something I haven't done so far).

Re: Shader Guru...where are ya? [Re: Loopix] #44887
05/04/05 21:46
05/04/05 21:46
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Is this possible with ffp:
four blended textures using the RGB channels. + Gouraud Shading


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Re: Shader Guru...where are ya? [Re: mk_1] #44888
05/05/05 00:10
05/05/05 00:10
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
It surely should be..in fact you can use the alpha channels in each texture to blend instead of an additional blender texture.

I would like to make something like this for my own project, but i so far have trouble understand the correct texture stage states and that stuff.. if anyone who knows the FFP better than me would give this a go I think many people would be happy.

Re: Shader Guru...where are ya? [Re: Matt_Aufderheide] #44889
05/05/05 00:21
05/05/05 00:21
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
I already have the ffp version worked out for slapping down 5 textures using the alpha in each colormap texture. It is completely re-written to take advantage of DX 9 effect file format.

The main problem with getting the pixelshader version working was the inability to utilize the framebuffer in passes the same as with FFP. So it took a little creative thought.

Re: Shader Guru...where are ya? [Re: Steempipe] #44890
05/05/05 00:28
05/05/05 00:28
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
I dont suppose you would share this FFP code ?

Re: Shader Guru...where are ya? [Re: Matt_Aufderheide] #44891
05/05/05 00:53
05/05/05 00:53
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
I suppose I will... after I prune some fat from it and gather up a small build. Seems everyone always wants an example. I would think by the end of this week it should come together.

Re: Shader Guru...where are ya? [Re: Steempipe] #44892
05/05/05 07:19
05/05/05 07:19
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Unfortunately I need an external blendmap but it'd be great to pack all blendmaps in one texture (using RGBA channels). Is that possible (I'd pay up to 10$).


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Re: Shader Guru...where are ya? [Re: mk_1] #44893
05/06/05 08:19
05/06/05 08:19
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

Unfortunately I need an external blendmap but it'd be great to pack all blendmaps in one texture (using RGBA channels). Is that possible (I'd pay up to 10$).




I'm affraid it is very unlikely to use seperate RGB channels. There were some ideas in the past I had wanted to explore, but never did. I'll see if I can even remember what those were.

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