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Difference between Published Script and Working Script
#449559
03/24/15 08:38
03/24/15 08:38
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
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OP
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Joined: May 2005
Posts: 868
Chicago, IL
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Can anyone explain the basic differences between running your script through WED or SED, and running it after it's been published?
My game works fine when I run through WED, but after publishing it, it crashes with no explanation.
I increased the warning level to 6 in WED, and it starts without any warnings, but it still won't start when I try the published version.
In the publishing process, it says it's skipping only one file, which is acknex.wdf. According to the manual this is only used by the professional version ... I have commercial.
I am still using A7 engine, if that makes a difference.
Any help would be appreciated.
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Re: Difference between Published Script and Working Script
[Re: Superku]
#449589
03/24/15 20:17
03/24/15 20:17
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
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Joined: May 2005
Posts: 868
Chicago, IL
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Just tried it, it doesn't work.
I randomly removed some of the image files from my folder, just to see what would happen. It does not make it past the startup screen, and it says "Can't open >name of image file< ...
So I don't think it's to do with any missing files.
Also, I removed the d3dx9_30.dll file from my .cd folder, just to see what would happen, and it did not make any difference. It gets past the loading screen, then it tells me that "Level_001.exe has stopped working..."
Could it be directx related?
For the record, I have also tried including different versions of the directx files, including d3dx9_30,32,42 and 43. I saw this had solved someone else's issues on another thread.
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