Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (frutza, Quad, AndrewAMD), 385 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 428 of 554 1 2 426 427 428 429 430 553 554
Re: What are you working on? [Re: sivan] #448979
02/26/15 19:59
02/26/15 19:59
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@txesmi: Cool, can you show some code?

Re: What are you working on? [Re: PadMalcom] #449079
03/03/15 13:45
03/03/15 13:45
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Reconnoiter
yes, that was the idea wink but I'm realizing it is a big amount of data. Don't know how could it be profitable by now.

@PadMalcom
sent you a pm.

some statics of a 66 Km2 area


edited __________________________________

Static rendered map as background, traffic directions and street intersections. Ready for the pathfinder laugh


Last edited by txesmi; 03/05/15 10:50.
Re: What are you working on? [Re: txesmi] #449689
03/28/15 22:45
03/28/15 22:45
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Originally Posted By: Turrican
Hey guys,

here's a little update on Rigid Force Alpha. Since my last post I rewrote major parts of the game code and also did some redesign of gameplay systems.

You can now charge your weapon's special function over three levels, depending on how many energy capsules you have collected (visualized by the horizontal bar in the lower screen center). Additionally, you can charge a combo bar by killing enemies. When maxed out, you can unleash a powerful smart bomb attack which instantly kills smaller enemies and bullets around your ship and inflicts heavy damage to larger opponents. This also triggers a combo mode for highscore players. Just two changes of many, but I don't want to bother you with too many details.

Apart from that, both of our composers now finished their tasks which leaves us with a great soundtrack of roughly 40 minutes length. It's a well-balanced mixture of rock, orchestral and electronic elements. And kudos also to Kartoffel, who has built some nice models and also made several improvements to the rendering pipeline. Without that, the shots below would not look half as good. laugh

Speaking of those shots, I also worked on effects and level design/art which can be seen below - these are just some impressions from the Toxic Jungle stage, including the boss enemy, which I'm currently still working on.

It's all wip, but don't let that keep you from giving us feedback. laugh











More stuff, news and updates as always via
- IndieDB: www.indiedb.com/games/rigid-force-alpha
- Twitter: www.twitter.com/com8com1
- Youtube: www.youtube.com/channel/UCxoUxO4vIzEZLhvOQSDsxbQ (we should really post a new video soon...)


I do not know how i missed this five images, but looks really great.
Kartoffel what kind of shaders you use to make such a good background effect?
Any advice how i can get better background effect in my game:


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: What are you working on? [Re: Iglarion] #449694
03/29/15 08:12
03/29/15 08:12
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
One of the last who develops with 3dgs ^_-_^
Come on switch to UE4 already...


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #449696
03/29/15 09:28
03/29/15 09:28
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Originally Posted By: FEL
One of the last who develops with 3dgs ^_-_^
Come on switch to UE4 already...
Btw is not last, my next project will be also realized with Acknex, this means no swich for the next 3-4 years tongue


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: What are you working on? [Re: Iglarion] #449697
03/29/15 10:06
03/29/15 10:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@lglarion: well it's just some level geometry with fog and a background image, nothing too fancy..


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #449700
03/29/15 12:18
03/29/15 12:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Iglarion, I think your background matches in style to your game, but of course it can be always better - or find a 2D artist for a lot of money, but players won't see the difference laugh

it would be a stupid thing to switch engine in case of a nearly finished game. sometimes developers do it if want to make some sequel episodes...

Last edited by sivan; 03/29/15 12:20.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #449701
03/29/15 14:34
03/29/15 14:34
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
@Sivan
Yes, using 2d art is good way to create a nice backgrounds. I do not have some big problems in levels where my camera pan/tilt/z is locked like here:

But in levels where camera is much more dynamic, i need use a 3d art style and i never satisfated with results.
@Kartoffel thanks for info, i was almost sure that it was a shader laugh Now i know i just need play more with fog and my models.
@FEL
About "swich engine virus" which circulating around here, i'll be immune to it until i can achieve my goals with Acknex. At this moment Acknex in current state is more than enough for the type of games for which i'm interested. I'm thinking that for the time i would have spent on learning a new engine, it is better to make the 2-3 games and publish it.
Why pay penalties for UE, when we know how to ride the dead horse tongue

Re: What are you working on? [Re: Iglarion] #449702
03/29/15 14:46
03/29/15 14:46
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
It´s more like the dead horse know´s how to ride you.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #449703
03/29/15 15:01
03/29/15 15:01
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Hehe yes that's true... but still no penalties wink


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Page 428 of 554 1 2 426 427 428 429 430 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1