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Facebook Page #449965
04/04/15 04:25
04/04/15 04:25
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
I was looking for a Facebook group of Game Studio users, but I couldn't find one. So, being the adventurous person I am, I created one myself.

https://www.facebook.com/groups/856168811117737/

I noticed that Unity 3D, Blender and a lot of other software have Facebook groups where people share their stuff. The benefit is that they are public, and other people will be able to see the software, and what people are doing with it. Anyway, if you're interested, join the group!

Re: Facebook Page [Re: Dooley] #449966
04/04/15 07:39
04/04/15 07:39
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany
Great idea!

Re: Facebook Page [Re: preacherX] #449969
04/04/15 09:11
04/04/15 09:11
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe

Re: Facebook Page [Re: Dooley] #449997
04/04/15 14:06
04/04/15 14:06
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: Dooley
...they are public...

They are not public. Only fb users can see them.

Re: Facebook Page [Re: txesmi] #449998
04/04/15 14:16
04/04/15 14:16

M
Malice
Unregistered
Malice
Unregistered
M



@txesmi Facebook claims about a Billion users(True fact). It is one of the larges private sites in the world. Open exposure to that large a user base is basically public exposure.

Re: Facebook Page [Re: ] #449999
04/04/15 14:29
04/04/15 14:29

M
Malice
Unregistered
Malice
Unregistered
M



Since we have two pages now, Why not split time zones. @Dooley could host GameStudio USA or West or something.
After all there is the whole problem of many people in very different time zones. Not that I am suggesting in kind of exclusion.

Re: Facebook Page [Re: ] #450019
04/04/15 20:43
04/04/15 20:43
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
As Facebook is not necessarily live chat, time zone doesn't really matter all that much...

Besides that I see no reason two have another nearly dead group next to an already nearly dead one wink

Re: Facebook Page [Re: FBL] #450020
04/04/15 20:54
04/04/15 20:54

M
Malice
Unregistered
Malice
Unregistered
M



LOL - Aside from the users personal taking on a public campaign to promote this engine, I do not foresee any resurrection for this engine.

Re: Facebook Page [Re: ] #450029
04/05/15 04:13
04/05/15 04:13
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
I guess that's the reason I wanted a Facebook group. If the engine is "dead," then why are we still here? I like it because I can write Lite-c code, and when I have a creative thought, I want to implement it right away. I also think windows is still a fairly big platform to work on, so it's not like I'm writing Atari 800 games...

Eventually though, I'll probably either transfer over to Unity ... or Conitec will actually implement some of the features they've talked about, and we'll be able to port to Android devices.

Also, I believe in God, and all things are possible laugh

Re: Facebook Page [Re: Dooley] #450035
04/05/15 11:24
04/05/15 11:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
you could make some other, more practical groups:
1) 3dgs users moved to Unity
2) 3dgs users moved to UE4


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