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Re: ent_create and .obj [Re: 3run] #450765
04/22/15 11:21
04/22/15 11:21
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The skin must not be indexed, but normal 24 bit RGB. However there is no real .obj standard - there are many variants. If in doubt, export the file in a standard format such as FBX, and convert it to .mdl.

Re: ent_create and .obj [Re: jcl] #450772
04/22/15 12:54
04/22/15 12:54
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Yes I finally got it working with Blender laugh , thanks so much jcl and 3run for helping to get me on the right track.
In short; the problem was that the model got exported with a material attached to it.
I will make a short guide for this cause I think this could be handy for others too. I will post a link to it here soon.

Now I still need to figure out how to disable exporting materials with Google Sketchup. And probably with some other often used programs.
found the solution laugh (will put it in the guide)

guide link

Last edited by Reconnoiter; 04/22/15 14:24.
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