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Re: Keys Potential Bug [Re: DLively] #450647
04/19/15 22:57
04/19/15 22:57
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
Originally Posted By: DLively
why wouldn't that work for all numpad keyboards?

The same reason any four key combination can fail on a keyboard that doesn't support more than three keys reliably. Here is an article that explains it much better than I ever could.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Keys Potential Bug [Re: WretchedSid] #450649
04/19/15 23:48
04/19/15 23:48
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Canadian, Eh
Okay. Fair enough grin Ill take a look at that laugh

Thanks Sid


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Re: Keys Potential Bug [Re: DLively] #450654
04/20/15 08:52
04/20/15 08:52
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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Joined: Mar 2012
Posts: 927
cyberspace
also on laptop's like mine , the numpad is integrated into the keyboard's alphabet but you have to access it with a function key and the numbad pressed together or a function key plus num lock , to keep it on or off .

extremely difficult because it adds another key or /and effectively disables those alphabetical keys while in use .


Compulsive compiler
Re: Keys Potential Bug [Re: Wjbender] #450658
04/20/15 09:50
04/20/15 09:50
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
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From Sid's link:
Quote:
Usually, keyboards will report as many unambiguous keys as they can. However, the standard reporting protocol limits the number of simultaneous keys to six QWERTY keys plus the modifiers (such as shift, control, and alt).
, does this mean that with most keyboards you can actually press 9 keys (6 + 3 modifiers) at the same time, even if it would be a bit weird stance?

Anyway, if I were you, I would check older games to see how they solved the problem of having multiple persons playing on the same keyboard (anyone remember jump & bump with the rabbits? you can play it with 4 persons together on the same keyboard iirc).

Than there are the SNES and Neogeo simulators with e.g. beat-them-ups where 2 players can play on the same keyboard.

Perhaps another possibility is attaching 2 keyboards to the computer (keyboards can be very cheap), maybe that would work even though it would be a bit akward grin .

Re: Keys Potential Bug [Re: Reconnoiter] #450662
04/20/15 10:37
04/20/15 10:37
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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Posts: 927
cyberspace
even older games had the problem , I remember racing games when played on split screen ,players keys had to be selected carefully because if both players pressed the accelerate buttons while turning , one player couldn't turn unless the other stopped turning.

http://www.microsoft.com/appliedsciences/antighostingexplained.mspx


Compulsive compiler
Re: Keys Potential Bug [Re: Wjbender] #450663
04/20/15 11:36
04/20/15 11:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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That's the same article as Sid posted wink. (which is a good article by the way)

Re: Keys Potential Bug [Re: Reconnoiter] #450673
04/20/15 12:58
04/20/15 12:58
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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there gaming keyboards with virtually no rollover and ghosting. They can be kind of pricey though. I can confirm i can press 10 keys at the same time with g710+. Did not try with more, i have 10 fingers.

also this article states the 6 key limitation in USB controllers have long been solved:
http://www.tomshardware.com/reviews/mechanical-keyboard-razer-logitech-gigabyte,3505-6.html

last paragraph.

Last edited by Quad; 04/20/15 13:00.

3333333333
Re: Keys Potential Bug [Re: Quad] #450677
04/20/15 15:40
04/20/15 15:40

M
Malice
Unregistered
Malice
Unregistered
M



Solution - Contact a Gaming keyboard company and bundle your game with their keyboard like oem MS Windows.

Lol, sorry I couldn't resist.

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