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Re: Multiplayer Extensive Tutorial [Re: Wjbender] #452126
06/02/15 20:58
06/02/15 20:58
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
Thanks for your replies. I'm sorry if I sounded grumpy the last time.

I will continue to develop the tutorial, but its on pause for now. I have plans for great big projects (which will be added to the tut) , but it'll all have to wait until...

I'm looking for a new job, as I'm barely making a living here...

My tutorial is based on my personal experience while developing a MMO base a few years ago. Back then, the functionality of the engine was more limited, so its a little easier now. If you search the MP section, you might find our old discussions related to MMO games...

Malice, or everyone in that matter, don't be afraid to ask in a PM or email (you can find my Facebook contact info in the unofficial group) I'm always happy to help (it makes me feel a little better person in the dark days...) even with the baby-steps.

PS.: And a tip for everyone. I've sold, for 3 months, 1 copy of my game, for $4. It appears, MP is everything, when it comes to PC games. The market is flooded with SP and FREE MP games, so its very hard to make anything for a living.
I will try the Free-to-Play (in app payments) business model next...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #452128
06/02/15 21:45
06/02/15 21:45
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Originally Posted By: EpsiloN
PS.: And a tip for everyone. I've sold, for 3 months, 1 copy of my game, for $4. It appears, MP is everything, when it comes to PC games. The market is flooded with SP and FREE MP games, so its very hard to make anything for a living.
I will try the Free-to-Play (in app payments) business model next...
, you mean its really hard to sell multiplayer-foccused (mp heavily focussed like mmo's) or sp+multiplayer games in partical?

Do you have a link to your game? I am interested to see what it is.

Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #452136
06/03/15 06:59
06/03/15 06:59
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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Budapest
Originally Posted By: EpsiloN
PS.: And a tip for everyone. I've sold, for 3 months, 1 copy of my game, for $4. It appears, MP is everything, when it comes to PC games. The market is flooded with SP and FREE MP games, so its very hard to make anything for a living.
I will try the Free-to-Play (in app payments) business model next...

probably this is the reason why other engines have a facebook and paypal integration...


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Re: Multiplayer Extensive Tutorial [Re: sivan] #452149
06/03/15 23:58
06/03/15 23:58
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Canadian, Eh
Quote:
I will continue to develop the tutorial, but its on pause for now.
Thats fine, I'm happy to hear it will be continued laugh


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Re: Multiplayer Extensive Tutorial [Re: DLively] #452192
06/05/15 21:27
06/05/15 21:27
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
I mean its really hard to sell Single Player Only games these days.
Unless your game is called "Grass Simulator" or "Goat Simulator" you dont stand a chance...
And, I dont think Facebook integration will help, although, there's Farmville and Stormfall... grin

I'm currently looking for a new (better paid) job, so thats why I'll delay everything.

And another tip:
Google has developed WEBP, a new image format up to 66% smaller than JPEG. It helps in Multiplayer too. The old delta sending, but for bigger things and using prediction. Look it up on Google.

PS.: My game is called The Dreamlord. I've posted it in the Showcase section. Its not much, but its what I could do with $0 budget laugh


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #452193
06/05/15 21:56
06/05/15 21:56

M
Malice
Unregistered
Malice
Unregistered
M



#EpsiloN many people are lost in MP . Perhaps you can work on other's projects by "adding MP" ( lol yes I know that's insane).

Re: Multiplayer Extensive Tutorial [Re: ] #452203
06/06/15 11:15
06/06/15 11:15
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace
multiplayer can provide endless fun , I remember saying minecraft sucks ,well it does but one day I gave in playing a small multiplayer game against my sister's son ,long story short I was quickly reminded of what made games fun for me , no single player experience can live up to how real players forms the backbone of fun gaming , the prototype I am working on wil focus heavily on multi player good old funny fun'ness


Compulsive compiler
Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #452204
06/06/15 13:08
06/06/15 13:08
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: EpsiloN
I mean its really hard to sell Single Player Only games these days.
, this something I hear contradicting things about. E.g. on steam or review sites I see quite alot of posts of people saying they prefer if a game focuses on sp cause more work could than be put into the sp part. Though this is probably more like a niche market or only for some genres.

Originally Posted By: EpsiloN
PS.: My game is called The Dreamlord. I've posted it in the Showcase section. Its not much, but its what I could do with $0 budget laugh
, my bad, I got the impression you had published a mp game. Since you have lots of mp experience, I was interested in what you could achieve.

Originally Posted By: Wjbender
multiplayer can provide endless fun , I remember saying minecraft sucks ,well it does but one day I gave in playing a small multiplayer game against my sister's son ,long story short I was quickly reminded of what made games fun for me , no single player experience can live up to how real players forms the backbone of fun gaming , the prototype I am working on wil focus heavily on multi player good old funny fun'ness
, well ai can be really fun I think, just many games I think don't have fun ai (they tend to choose better ai over fun ai I think or are just lazy or is too hard). Anyway, for me the best mp experiences have to be oldskool coop fps games (Blood, Heretic, Unreal to a name a few). But those aren't really made anymore if you want good map design, fast run&gun gameplay, fun enemies, good music etc. etc. frown Left4Dead is the closest fun 'modern' adaption I can think off.

Last edited by Reconnoiter; 06/06/15 13:09.
Re: Multiplayer Extensive Tutorial [Re: Reconnoiter] #452205
06/06/15 13:46
06/06/15 13:46
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Originally Posted By: Reconnoiter
well ai can be really fun I think, just many games I think don't have fun ai (they tend to choose better ai over fun ai I think or are just lazy or is too hard). Anyway, for me the best mp experiences have to be oldskool coop fps games (Blood, Heretic, Unreal to a name a few). But those aren't really made anymore if you want good map design, fast run&gun gameplay, fun enemies, good music etc. etc. frown Left4Dead is the closest fun 'modern' adaption I can think off.


exactly , case in point , what happened to good old fun gameplay , today there's toooo much focus on art /eye candy , don't get my wrong I am definitely for eye candy , and I love many sp titles , but the those that all come to mind are mega companies wich invest so much in eye candy but totally neglect most of the replay ability aspects of sp ,when you enter mp the game completely takes off on a whole new level of unimaginable replay value , left4dead wil become a die hard classic ! , I cannot ever live up to coding an awesome sp title but I am sure I can have my players live up to providing awesome mp fun , not that drives a successful title but give them something to have fun with and they wil !


Compulsive compiler
Re: Multiplayer Extensive Tutorial [Re: Wjbender] #452210
06/06/15 17:20
06/06/15 17:20
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
User
EpsiloN  Offline OP
User

Joined: Jan 2006
Posts: 968
Perhaps the complains about the weak SP part is that most people focus on MP and implement a short and very dull SP experience.

I dont believe every game should be MP only.

I love the Half Life 2 episodes, and IMHO its the best SP experience I've had and probably will ever have!

But MP should be a part of every game (like it is a part in HL2 in my example).

And about the fun in games, I've seen a lot of indie titles that mimic old FPS like Unreal or Quake. They're fun to play, but they either cant keep you hooked for more than 2 weeks or they lack something integral in the gameplay.

I'll give you the most direct example. If you've played Killing Floor, you'll notice its extremely fun to play game and very addictive. But the addiction wears off as soon as you gain a few levels and notice you're not in charge of your character. You're there only to shoot...
If they had implemented a skill/attribute system like in Diablo 2 (which would be 2 to 3 months of additional dev time, but extreme increase in game-play) they wouldnt have lost me as a player, and neither my friends (4 players more).

This post is getting long, isnt it? laugh

As for my experience or capabilities, I can safely say I can write a MMO system. Its not very different than the small MP, you only need a few considerations on traffic and scalability before you begin.

But, last thing I promise, do you really think someone here would hire me to make the MP part? From my experience, most people here are alone, or dont have the budget, like I didnt...

If someone would hire me here, I'd offer my services all the time, because I love making games, but now, I'm forced to look for web dev job here, because my game is the first Bulgarian game in a decade! laugh I'm the only game dev here...Everyone is looking for IT specialists.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
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