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compile a fx outside of SED? #451881
05/25/15 09:24
05/25/15 09:24
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Wjbender Offline OP
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how can I compile an fx from c++ or other ,language outside of sed ?

do I somehow call the directx effect compiler dll and if so ,how ? ,and am I even allowed.


Compulsive compiler
Re: compile a fx outside of SED? [Re: Wjbender] #451910
05/26/15 10:23
05/26/15 10:23
Joined: Jun 2009
Posts: 2,210
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Kartoffel Offline
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Kartoffel  Offline
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Well I'm pretty sure that compiled shaders that were not written for the acknex engine will not work.


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Re: compile a fx outside of SED? [Re: Kartoffel] #451911
05/26/15 10:38
05/26/15 10:38
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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If you still use Gamestudio, you can use effect_load wink


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Re: compile a fx outside of SED? [Re: MasterQ32] #451916
05/26/15 11:56
05/26/15 11:56
Joined: Mar 2011
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sivan Offline
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as I remember Slin mentioned in his blog a workaround how to compile fxo without having a pro licence but don't remember, maybe I'm wrong...


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Re: compile a fx outside of SED? [Re: sivan] #451918
05/26/15 12:20
05/26/15 12:20
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Wjbender Offline OP
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in sed , publishing process , fx files are compiled to fxo , wich is why if you use the sdk in c++ or use c# , you need the directx effect compiler dll, if your fx files aren't compiled to fxo .

now , what I was asking is how do I compile to fxo outside of sed , but I guess you have to use sed and set up materials which reference the fx files then compile the project and copy the fxo files , is that how I could do this ?


Last edited by Wjbender; 05/26/15 12:21.

Compulsive compiler
Re: compile a fx outside of SED? [Re: Wjbender] #451920
05/26/15 12:39
05/26/15 12:39
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MasterQ32 Offline
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http://www.conitec.net/beta/a-black.htm
Checkout -fxo, maybe you can automate the process of creating a file containing all materials wink


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