3 registered members (7th_zorro, Aku_Aku, 1 invisible),
579
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
compile a fx outside of SED?
#451881
05/25/15 09:24
05/25/15 09:24
|
Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
OP
User
|
OP
User
Joined: Mar 2012
Posts: 927
cyberspace
|
how can I compile an fx from c++ or other ,language outside of sed ?
do I somehow call the directx effect compiler dll and if so ,how ? ,and am I even allowed.
Compulsive compiler
|
|
|
Re: compile a fx outside of SED?
[Re: Wjbender]
#451910
05/26/15 10:23
05/26/15 10:23
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Well I'm pretty sure that compiled shaders that were not written for the acknex engine will not work.
POTATO-MAN saves the day! - Random
|
|
|
Re: compile a fx outside of SED?
[Re: sivan]
#451918
05/26/15 12:20
05/26/15 12:20
|
Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
OP
User
|
OP
User
Joined: Mar 2012
Posts: 927
cyberspace
|
in sed , publishing process , fx files are compiled to fxo , wich is why if you use the sdk in c++ or use c# , you need the directx effect compiler dll, if your fx files aren't compiled to fxo .
now , what I was asking is how do I compile to fxo outside of sed , but I guess you have to use sed and set up materials which reference the fx files then compile the project and copy the fxo files , is that how I could do this ?
Last edited by Wjbender; 05/26/15 12:21.
Compulsive compiler
|
|
|
|