Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (firecrest, AndrewAMD), 387 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
fx vs fxo #451965
05/28/15 12:36
05/28/15 12:36
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Ok, according to the manual, the engine will load the fxo file even if the accompanying fx is referenced in the script - in case the fxo timestamp is newer.

What will happen when both fx and fxo are in a wrs resource? I assume we won't have a timestamp there..?

Do I have to kick the fx files out of the wrs or will the engine take the fxo files autoamtically?

Re: fx vs fxo [Re: FBL] #451968
05/28/15 12:56
05/28/15 12:56
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This does not completely answer your question but you can exclude file types for the *.wrs via the GStudioX->data->options.scr file (as you probably are well aware).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: fx vs fxo [Re: Superku] #451973
05/28/15 15:03
05/28/15 15:03
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
When both are in a wrs resource, I suppose the .fx file is used because it is not older than the .fxo file. For including in resources I would use the .fxo files only, and leave the .fx files out of the distribution.

Re: fx vs fxo [Re: jcl] #451974
05/28/15 15:12
05/28/15 15:12
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
If I try this, the script will complain that it cannot find the fx files (same goes for unresourced fxo). It only seems to work if I replace all .fx references in all scripts with .fxo ... which I want to avoid.


Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1