Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (degenerate_762, AndrewAMD), 877 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 6 1 2 3 4 5 6
Re: Gamestudios dead? [Re: Argon] #452289
06/08/15 13:31
06/08/15 13:31

M
Malice
Unregistered
Malice
Unregistered
M



@Argon I recruited a 3d artist and a 2d artist (5 years ago) from other forums (3dsmax forums) and we had some accelerated dev time by modifying bought assets. They of course could also create fitting original content. The licences allowed us to both use the assets in game and modify them. The limit was we could not resell the assets or the modified versions. I do not know if this is the Unity licence and limits. However bought assets should not ever be a stop to selling a game. There is no point in owning assets that you can not use in a production game.

I suggest you do as I did and recruit artist from places they visit. Expand beyond the Engine forums and do not be afraid to look into students that are happy for portfolio work.

Last edited by Malice; 06/08/15 13:34.
Re: Gamestudios dead? [Re: ] #452292
06/08/15 17:43
06/08/15 17:43
Joined: Dec 2008
Posts: 106
Germany, Berlin
A
Argon Offline OP
Member
Argon  Offline OP
Member
A

Joined: Dec 2008
Posts: 106
Germany, Berlin
Or you create a game like this grin
http://store.steampowered.com/app/265690/
Hehe, then you don't need anything.


By the way!
I got an Email from Conitec today!
They said, that there are NO PLANS for A9.
But they still support und update A8.
But only god knows, why the 8.45 is at least 1 1/2 years old without any update.
So I think we should forget it....A9 is not even in planning.

Re: Gamestudios dead? [Re: Argon] #452308
06/09/15 07:19
06/09/15 07:19
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
as we, sad people in this forum call, the 3DGS is undead.

it really depends on you what you want to do, 3dgs might be okay, but do not invest in it. I expect only rare minor updates, mainly bug-fixes, nothing more, ever... it is okay for low system requirement pc only little fun games, or for toying, but Unity can do that too, or even better visual quality more easily, for free, where you have the option to move further, dig deeper, without an engine switching.

I am currently porting my stuff to UE4 (but doing some prototyping still with 3DGS), which has also some beginner friendly parts (visual scripting, visual custom "entity" creation , free assets, thousands of detailed tutorials, several game templates to start with, example games), but its C++ programming side is harder than Lite-c or Unity Javascript/C#, but it might not nedd you at all. Personally I need it, beside access to engine source, and after some experience UE4 C++ becomes a clever friend. Maybe UE4 system requirements are higher than Unity, but significant performance optimizations have been done recently, mainly affecting complex scenes.

moreover, the game you linked would be not easy to make with 3DGS.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudios dead? [Re: sivan] #452324
06/09/15 13:27
06/09/15 13:27

M
Malice
Unregistered
Malice
Unregistered
M



@sivan, any chance you are willing to write that migration guide we all so badly want?

Re: Gamestudios dead? [Re: ] #452327
06/09/15 14:04
06/09/15 14:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it would be not an easy job at all, but not impossible... I could use the migrate from Unity page as a guide, but I don't know WED at all, since I only use MapBuilder (which is sometimes closer to UE4 editor than WED in concept). Maybe I can create a Wiki page at UE4, and an UE4 forum thread where you can ask things to cover (e.g. under "Community Content, ŰTools and Tutorials"), and you could join there to share our experiences.

lite-c to UE4 would be a difficult thing, where to split Blueprint and C++ parts, because it is really up to you... I can only suggest what I did for the easier lite-c to C++ conversion:
last year when UE4 was fresh I knew it is my way, because UE4 has the same logic what I also started to implement in my RTS project within MapBuilder. so I redesigned a bit my RTS code in that manner that can help this transition (nothing magic, simply class-like script files utilizing structs and creating object-like structs, and array of structs, encapsulating entities, by fake constructors/destructors/gets/sets etc., separating things into distinct "modules", e.g. totally separating UI handling from entity actions). but I don't want to go into details here. and in case of small projects this reorganization is not really needed.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Gamestudios dead? [Re: sivan] #452334
06/09/15 19:19
06/09/15 19:19
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Quote:
as we, sad people in this forum call, the 3DGS is undead.

"WHEN THERE IS NO MORE ROOM IN HELL 3DGS WILL WALK THE EARTH!"
...so 3dgs is 1st choice4 Zombie shooters grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Gamestudios dead? [Re: rayp] #452335
06/09/15 20:26
06/09/15 20:26
Joined: Dec 2008
Posts: 106
Germany, Berlin
A
Argon Offline OP
Member
Argon  Offline OP
Member
A

Joined: Dec 2008
Posts: 106
Germany, Berlin
Sad, that there is no A9 in planning. grin
Maybe one day, maybe not.
I'll start with unity in the meantime ^^

Re: Gamestudios dead? [Re: rayp] #452354
06/10/15 13:17
06/10/15 13:17
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: rayp
"WHEN THERE IS NO MORE ROOM IN HELL 3DGS WILL WALK THE EARTH!"
, you can say what you want about gamestudio but it does lend itself for good jokes grin

Re: Gamestudios dead? [Re: Argon] #455109
10/10/15 07:21
10/10/15 07:21
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Originally Posted By: Argon
Yes the Assests looks good, but with them I can't sell my game right?


You can use them in your game and sell the game without royalties or other problems.

Re: Gamestudios dead? [Re: JetpackMonkey] #455933
11/03/15 18:08
11/03/15 18:08
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
It's sad that unreal and unity use such a weird scripting process. Like... I have no idea how to explain it. Scripting in 3DGS is straight forward. Mono development? I don't know. Unity is like one giant cluster fudge. Crammed everything into one window. No more good old fashioned BSP style level editing. No... Model your levels. Bah. What the hell happened? I know JCL is getting old grumpy and decrepit but god... Acknex must live on! Someway!


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Page 5 of 6 1 2 3 4 5 6

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1