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Re: Ragdolls A8 PhysX [Re: rayp] #452759
06/24/15 14:20
06/24/15 14:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Ok script works with my Zombies now. But i just cant get the RD - ragdoll - models to fit my Zombie model 100%.

Any tips for this ?

Most time it looks good, then randomly like this ( spinned limbs 4ex ):

I just cant get this fixed proberly. Every help / tips is/are welcome. Im trying for hours now... frown

Short words:
Script works perfect. Ragdoll works perfect. But ragdoll mesh parts and Zombie mesh are not combined perfect, thats why randomly that strange poses appears. Dont know how2 solve, iam stuck.

Edit:
Should i blend into a dying pose before activating the ragdoll? Hows that done in Commercial games ?

Thanks

Last edited by rayp; 06/24/15 14:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Ragdolls A8 PhysX [Re: rayp] #452760
06/24/15 14:44
06/24/15 14:44
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Im just creating my boxes according to the current bone angles / positions.
You need alot of tweaking in sizes / scale, the rest shouldn't be too hard then.
Heres a screenshot on how they look like:

Re: Ragdolls A8 PhysX [Re: Ch40zzC0d3r] #452761
06/24/15 14:46
06/24/15 14:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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So theres no master blaster easy lazy way? ^^

edit: Thanks4 your answer / help! Will try your suggestions.

edit1001: I think ill found it...
edit1002: Stupid me! Bones switched and wrong script modifiction. Ahhhhh!
Thanks again the small talk helped to find that nasty one!

GREAT! love u all grin
edit1003: man still playing around ... this is hell...

Last edited by rayp; 06/24/15 16:45.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Ragdolls A8 PhysX [Re: rayp] #452764
06/24/15 17:47
06/24/15 17:47
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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This was hell grin ...but now it rocks! Enough for today. Fine tuning tomorrow.


Thanks again that u guys shared this nice script!
Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Ragdolls A8 PhysX [Re: rayp] #452765
06/24/15 18:07
06/24/15 18:07
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
Originally Posted By: rayp
Edit:
Should i blend into a dying pose before activating the ragdoll? Hows that done in Commercial games ?
I've noticed in some games that they use to blend/play like half of death animation, and then body falls on ground with physics. F.e. take a look at STALKER Clear Sky.

Originally Posted By: rayp
This was hell grin ...but now it rocks! Enough for today. Fine tuning tomorrow.
I hope you've downloaded PVD and doing everything as I've adviced, other ways it's really going to be a 'guess it's working' result. BTW, you can replace original body parts with your own ones (more low poly, simply scaled boxes f.e.), cause original ones may look weird with the models you are using.

Originally Posted By: rayp
Thanks again that u guys shared this nice script!
Greets
All thanks to Helghast! For his wonderful contribution!

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Ragdolls A8 PhysX [Re: 3run] #452766
06/24/15 18:22
06/24/15 18:22
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Germany
I will download. First iam playing around with R A G D O L L Zombies...sick! grin

About anm - blending, ill see what looks better, thank you 3run for your quick support btw grin

edit:
playing around with some function to move ragdoll bodys with c_move / c_trace ( just a quick and dirty try ... but it works ^^ )
Code:
var trigger_running = 0;
var player_moving   = 0;
void trigger_physic (ENTITY* ent){
   if (trigger_running || !player_moving) return;
   if (!ent) return;
   trigger_running = 1;
   var _dist  = 35;
   var _ndist = 0;
   for (you = ent_next (NULL); you; you = ent_next (you)){
    	_ndist = vec_dist (ent.x, you.x);
    	if (_ndist < _dist){   	   
    	   _dist = _ndist; 
           VECTOR xspeed; // main stuff
           vec_set    (xspeed, vector(200 * time_step, 0, 100 * time_step));
           vec_rotate (xspeed, ent.pan);
           pXent_setvelocity (you, xspeed);     	   
    	}
   }
   trigger_running = 0;
 }


example call
Code:
...
while (...){
   if (key_w || key_a || key_s || key_d) player_moving = 1;
   else                                  player_moving = 0;
   c_move ( player ... );
   trigger_physic (player);
   wait (1);
}
...

remove trigger_running to use more than one trigger - physics at once.

Last edited by rayp; 06/29/15 17:37. Reason: camera.pan -> ent.pan

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Ragdolls A8 PhysX [Re: 3run] #480082
05/19/20 14:23
05/19/20 14:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Posts: 5,370
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BUMP! UPDATE (see the first post)!


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Support me on: https://boosty.to/3rung
Re: Ragdolls A8 PhysX [Re: 3run] #480088
05/19/20 19:34
05/19/20 19:34
Joined: Oct 2010
Posts: 73
0110111
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CodeMaster Offline
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Thank you 3run! All your examples are very useful, and a lot things can be learned from them.

Re: Ragdolls A8 PhysX [Re: 3run] #480089
05/19/20 19:43
05/19/20 19:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thank you, I'm glad that it's useful smile

Edit: now it works with modified cct physx plugin (so you can use cct and ragdolls in one project)!

Last edited by 3run; 05/25/20 14:11.

Looking for free stuff?? Take a look here: http://badcom.at.ua
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