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Re: Starting with Motion Capture ( 4 poor indies ) [Re: alibaba] #452826
06/26/15 20:36
06/26/15 20:36
Joined: Jan 2014
Posts: 77
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sitrep Offline
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sitrep  Offline
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Joined: Jan 2014
Posts: 77
USA
Hi

is there a plug-in for mocap files for Wed.exe ?

Re: Starting with Motion Capture ( 4 poor indies ) [Re: sitrep] #452827
06/26/15 20:49
06/26/15 20:49

M
Malice
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sitrep I'm not sure what you are asking. Mostly mocap is assign to a bone struct of a 3d model within a 3d modeling program. Med.exe does not accept the data, WED does not accept the data. I program such as 3ds max will use mocap to animate a model that can then be saved as a FBX file and import to MED for transfer to a MDL file.

It is a game of hats and hoops lol

Re: Starting with Motion Capture ( 4 poor indies ) [Re: ] #452828
06/26/15 22:00
06/26/15 22:00
Joined: Jan 2014
Posts: 77
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sitrep Offline
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sitrep  Offline
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malice

i apologize, i meant Med.exe

are there any plug-ins that I can use to import BVH files or Mocap files into my mdl models?

I dont have Max or maya ..

Thanks

Re: Starting with Motion Capture ( 4 poor indies ) [Re: sitrep] #452829
06/26/15 22:42
06/26/15 22:42

M
Malice
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Blender is free and will do it..

MED - What can I say about a bicycle in a Race car world...

A easy way to get max or maya is to take college classes. If enrolled in any college you can get a 2 year education licence for both products.

Also there are actual modeling programmers that are affordable( MED is not a modeling program, more like a shell of a modeling program used on the original QUAKE game) .

Re: Starting with Motion Capture ( 4 poor indies ) [Re: ] #452830
06/26/15 22:51
06/26/15 22:51
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859
Makehuman (Makewalk) + Blender is the choice.

Besides that I think Puppeteer wrote a bvh import tool for MED. Features unknown.
Actually I did quite some modeling, modifying and skinning in MED the last few days. It works better than I remembered.
No reaon to make this a habit, though.

Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452879
06/29/15 16:15
06/29/15 16:15
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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@3run
It will be ( guess for now) Alibaba's version. Ive seen quit good results. Some german companies investing in this System too now. But ill tell more when i got the parts installed.

@Alibaba
Could u give some Infos about the workflow ? I mean IpiSoft has some Auto - rigging function is that right ?

@Firoball
Some workflow Infos about MakeWalk ? Is it for free ?

Asking about workflow, cause i hate rigging. I saw some vids, ipisoft mocap seams to have a very easy "auto-rigging" function ( Brekels Pro Body too btw [not free] ). U just place your self to fit the 3d model right?

About BVH Export ( worst case scenerio for me ) Milkshape could do the import - trick ( BVH - > MS3D -> 3dgs MDL ) btw ( guessing, not tested now ). Exporting mocap data seams to work with "Brekel's Kinect free mocap Version".


About results. Keep in mind what u pay for pro studio animations against the investment of this "poor" mocap version. Deep below 1000€, my guess for now.

edit: MS - verifier tool gives green light btw ( hardware check ok ). First good news grin Adapter arrives 6. Juli.
Now i dont know which Software...waiting for your replies now. First Brekel Kinect cause its free. ^^

Last edited by rayp; 06/29/15 17:04.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452882
06/29/15 16:59
06/29/15 16:59
Joined: Jan 2014
Posts: 77
USA
sitrep Offline
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sitrep  Offline
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thanks everyone for the reply

really appreciate it :-)

Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452883
06/29/15 17:32
06/29/15 17:32
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Joined: Sep 2003
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Originally Posted By: rayp


@Firoball
Some workflow Infos about MakeWalk ? Is it for free ?



Yes. It comes together with Makehuman (also free) and needs to be installed as Blender Plugin (it is just a Python script).
You select the Armature, then on the left side you click "Load and Retarget" and then select a .bvh file.
It will try to retarget automatically, but you can select some predefined targets or also write your own mapping. And there are several more options.
I tried mapping CMU labs and Truebones to the Makehuman armature and it worked perfectly fine with two clicks. And Unity mapped the result fine to its own avatar system (which is also supported by Makewalk), MED imported an exported FBX without problems.
If you use some well known bone setup, you shouldn't have many problems, otherwise you'll have to tweak around with mapping files a bit. Important is, that the target armature is clean in Blender. I recently tried importing from a fbx exported by Cinema4D and Blender had the bones imported in a very strange (invalid) way. I wasn't able to retarget on that armature, but with other tries I went fine until now.

http://www.makehuman.org/doc/node/mhblendertools_makewalk_basic_workflow.html

Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452884
06/29/15 17:39
06/29/15 17:39
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Actually I looked at the Kinect Brekel method end of last year, but at the moment I cannot handle the investment money and space wise. ...and then Truebones became free again. Not perfect, but good enough. I'll never understand why there are always just two handed sword animations... endless many, but try to get a proper sword/shield attack animation...

Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452885
06/29/15 17:45
06/29/15 17:45
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Thank you for that great Information! Maybe i overread, can i stream from Kinect into Makehuman in realtime ?

In short words...i install Blender and the MakeHuman PlugIn. Thats all to get startet. And maybe Brekel Kinect to create the BVH file, if realtime data Transfer isnt possible.

edit: Feel free to visit me grin
edit2: www.mixamo.com could be interesting for some people btw

Last edited by rayp; 06/29/15 17:49.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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