|
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn),
581
guests, and 0
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#452567
06/16/15 22:25
06/16/15 22:25
|
Malice
Unregistered
|
Malice
Unregistered
|
|
|
|
Re: What are you working on?
[Re: ]
#452573
06/17/15 11:04
06/17/15 11:04
|
Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn

Expert
|

Expert
Joined: Jul 2001
Posts: 4,801
netherlands
|
Working on a tutorial based on the one Unity has :the space shooter  I was like hey i can do that with 3DGS as well  so no 2D scroller but using real 3D models and all  it's almost done and will be there for download soon it will contain : - Window size - Scrolling background - Player movement - Blasting astroids and enemies - Score - Random wave of astroids and enemies - Particle ship engine flames - Explosions/animates sprites + FX - Restart game - Show sign at borders space - Enemy fire When game is done full documentation will come with it so it can be easy used as a tempplate for scrolling shooter games clip can be seen here : https://youtu.be/55pxGvQXEsw
Last edited by Realspawn; 06/17/15 15:10.
|
|
|
Re: What are you working on?
[Re: Realspawn]
#452593
06/18/15 12:01
06/18/15 12:01
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@^: nice little shooter game  I've made some improvements to my font-to-bmap script featuring colors now:  It only supports bmap-fonts, I had to hardcode the width for all 256 characters and I think I've written the worst if-comparison of my life but somehow it works. However, although Alibaba showed me a workaround on how to create sprites from bmaps I'm still having scale problems with these sprites in my interface. ..so I'm thinking about switching to a draw_quad-base approach. Edit: I just managed to fix the scaling problem  
Last edited by Kartoffel; 06/18/15 12:57.
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Ch40zzC0d3r]
#452596
06/18/15 13:33
06/18/15 13:33
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Thanks for the advice  (But im actually using draw_quad as a gpu-based approach to draw the text into a bmap... still better than bmap_blit lol)
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Ch40zzC0d3r]
#452606
06/19/15 10:08
06/19/15 10:08
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Well, thanks for the info, chaos but since I'm using draw_quad calls only once (when creating a text-bmap) it shouldn't be a big deal. Another update:  pathfinding and the first type of enemies: deadly, vicious potatos D: [Edit] Also, not seen in the screenshot: Better text handling with optional custom color palette, wordwrap and some vertex position fixes. ([Edit2] And yes, I am totally aware that the potato texture looks like poop)
Last edited by Kartoffel; 06/19/15 14:25.
POTATO-MAN saves the day! - Random
|
|
|
|