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Re: Bone Rotation with Weights [Re: Superku] #453154
07/09/15 13:14
07/09/15 13:14
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
User
EpsiloN  Offline OP
User

Joined: Jan 2006
Posts: 968
I tried scaling the model, and it looks 5% better laugh but still wrong bones. I tried the bone size, but it gives me 1 as lowest value, and it still is too big. I cant set bone length in bone properties (grayed out). I dont see anything I can do, except try a different model? But I've already tried at least 10 models and its always ALMOST the same result. (One was looking great, but wrong verts assigned and some unassigned to any bone...)

EDIT: See my prev post for links.

Last edited by EpsiloN; 07/09/15 13:18.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Bone Rotation with Weights [Re: EpsiloN] #453155
07/09/15 13:18
07/09/15 13:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Your whole model is smaller than 0.5 or 1 quants (judging from the screenshot)...
Just scale it, like I said two times before, by a factor of let's say 64 and everything will be fine.

MED -> Object -> Scale Global -> Scale factor: 64


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Bone Rotation with Weights [Re: Superku] #453156
07/09/15 13:27
07/09/15 13:27
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
LOL, you're right grin Thanks.
In the import screen, the BBox was around 1 cubic quant in size...I just entered scale factor 100...

Now, lets do some testing! laugh

Thanks again.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Bone Rotation with Weights [Re: EpsiloN] #453157
07/09/15 13:30
07/09/15 13:30
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Great! (Forgot about scaling factors on import, too.)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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