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Re: What are you working on? [Re: Realspawn] #452770
06/24/15 18:57
06/24/15 18:57
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Pretty cool! ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #452834
06/26/15 23:49
06/26/15 23:49
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859

Started with the last scene - still a bit empty.
I want to get this thing done now. Even if I have to remove all voice samples because they are not recorded in the end...

Re: What are you working on? [Re: FBL] #452839
06/27/15 14:32
06/27/15 14:32
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Posts: 9,859


Furniture arrived!

Re: What are you working on? [Re: FBL] #452840
06/27/15 20:47
06/27/15 20:47
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859

Kingmorph Babec Disco revisited one more time and adapted its style to fit at least a bit better to the other levels.

Re: What are you working on? [Re: FBL] #452843
06/27/15 22:29
06/27/15 22:29
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Waiting for it! laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #452860
06/28/15 22:09
06/28/15 22:09
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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More niceifying.

Re: What are you working on? [Re: FBL] #453147
07/09/15 12:16
07/09/15 12:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Prototyped a new lighting system for my next project, sadly the character shadows are not that good looking at all yet:


(There's a lighting error with that one wall on the right side in the last shot.)

Runs at 300fps on my machine with 3 lights but I think there's room for improvement.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #453150
07/09/15 12:35
07/09/15 12:35
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
Is this working like your lighting system in SuperKu? I mean where you just have cubes and therefore can use some fancy calculation to improve the speed?


Professional Edition
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--------------------
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Re: What are you working on? [Re: alibaba] #453152
07/09/15 12:50
07/09/15 12:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Well they, the two systems, work completely different but yes, it's restricted to a rather blocky or primitive based style (cubes, planes, spheres, cylinders). The good thing about this is that I can add different light types like spot- and flashlights, illuminating surfaces, rotating warning lights and other stuff rather easily - at least in theory!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #453161
07/09/15 17:54
07/09/15 17:54
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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Joined: Nov 2008
Posts: 946
Old-school first person shooter project?

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