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Car code without physics? #453355
07/22/15 12:52
07/22/15 12:52
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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Joined: May 2014
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The lit part of the Truth
I know it may seem pretty difficult ,but I just thought about that. It doesn't have to be of high quality. Opening the physics engine just sucks and causes me A LOT of problems ....

If anyone knows any way to code a car without using the physics engine, I'd be thankful if he guided me to it.

Greets


Nothing to say ....
Re: Car code without physics? [Re: CyberGhost] #453366
07/22/15 21:42
07/22/15 21:42
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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I think the AUM has examples. But, I'm not sure if it uses the physics engine...

But, even if it does, its just copy-paste to get it going laugh


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Re: Car code without physics? [Re: EpsiloN] #453367
07/22/15 23:27
07/22/15 23:27
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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The lit part of the Truth
Originally Posted By: EpsiloN
I think the AUM has examples. But, I'm not sure if it uses the physics engine...

But, even if it does, its just copy-paste to get it going laugh


Unfortunately, it also uses physics engine frown

One of the problems I get with physics is that it ruins my aiming/shooting code. I use c_trace/vec_to_screen method for aiming. Without physX, the crosshair is centered in the screen and remains like that (which is good). But with physX, the crosshair panel keeps moving and leaving the center position. Can the physics engine affect c_trace & vec_to_screen functions? I mean how come? ....


Nothing to say ....
Re: Car code without physics? [Re: CyberGhost] #453369
07/23/15 09:19
07/23/15 09:19
Joined: May 2009
Posts: 5,370
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3run Offline
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Originally Posted By: CyberGhost
Unfortunately, it also uses physics engine frown
There is an example in AUM 100 made by me, and it DOES NOT use physics engine. Learn to search for stuff (I know search on this forum sucks), that's very important!

Greets


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Re: Car code without physics? [Re: 3run] #453388
07/24/15 01:49
07/24/15 01:49
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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Posts: 179
The lit part of the Truth
How to properly use your car code ? I mean you assign an action "car" to BBOX model? And what files should I include and what action should I assign to a car entity? Obviously, you create a car model in the BBOX action? It would be better if you really tell me how can I use this car code 'cause it looks pretty decent.


Nothing to say ....

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