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Re: What are you working on? [Re: the_clown] #453162
07/09/15 18:09
07/09/15 18:09
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Pretty much, Brutal Doom (/ II), Turok 1, maybe a touch of Metroid Prime and Resident Evil 1 Remake serve as inspiration. EDIT: Oh, and something else, but that's a secret!

@below: Thanks!

Last edited by Superku; 07/10/15 11:51.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #453164
07/09/15 19:14
07/09/15 19:14
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Nice.

Re: What are you working on? [Re: the_clown] #453167
07/10/15 02:54
07/10/15 02:54
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Jelly.

Looks great dude.


A8 Pro 8.45.4
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Re: What are you working on? [Re: DLively] #453173
07/10/15 09:34
07/10/15 09:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Turok 1, remember that one. I got that one from a Twilight cd. Loved it.

Re: What are you working on? [Re: ratchet] #453371
07/23/15 16:43
07/23/15 16:43
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China
Recently a month. I developed some tools and plugin. Effects Editor supports a variety of game engines.(Acknex, UDK, U3D etc.)




Last edited by 20BN; 07/23/15 16:43.
Re: What are you working on? [Re: 20BN] #453376
07/23/15 18:02
07/23/15 18:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@20BN: looks totally awesome


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #453377
07/23/15 18:37
07/23/15 18:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@20BN great!

Re: What are you working on? [Re: 20BN] #453389
07/24/15 06:42
07/24/15 06:42
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
Junior Member
Denn15  Offline
Junior Member
D

Joined: Dec 2009
Posts: 82
that looks really awesome

Re: What are you working on? [Re: Denn15] #453393
07/24/15 08:28
07/24/15 08:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
this week I implemented this behaviour tree (inspired by migration to UE4), replacing the old state machine, and I'm quite happy now. sucked means stucked laugh code is more simple, thus performance is slightly better.

basic description: the group manager defines desired targets, and units start to move if it differs from their position. sounds simple grin

conclusion: it is better to use a clean easy-to-debug system for AI design; and without visual tools it is hard to make a complex one (like in UE4).




Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #453397
07/24/15 11:14
07/24/15 11:14
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@20BN
Awesome!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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