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Re: What are you working on? [Re: Superku] #453752
08/11/15 08:36
08/11/15 08:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thank you Superku,
I needed a bit of help and some sleeping hours to take courage and throw away yesterdays work to the trash. Your sentence is fully brightening laugh

Salud!

Last edited by txesmi; 08/11/15 08:38.
Re: What are you working on? [Re: txesmi] #453758
08/11/15 10:44
08/11/15 10:44
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
blur / motion blur etc. is less important. I personally always turn it off in AAA games let alone indie games.

Re: What are you working on? [Re: Reconnoiter] #453774
08/12/15 07:17
08/12/15 07:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Finally got the shader based antialias properly working from a 2^2 render and a simple downsample shader.



I did not define the zbuffer bitmap and the shader was messing up the coordinates. I almost went crazy xP

@Reconnoiter
I know, but there is an inherited 'high quality' button I have to fill, although there is no way to improve those bunglers models with post processes.

EDITED________

feedback? grin

Last edited by txesmi; 08/12/15 07:46.
Re: What are you working on? [Re: txesmi] #453775
08/12/15 09:25
08/12/15 09:25
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Might be a bit blurry for some ppl but I prefer the SSAA'd version. However, I'm not sure about the hdr.
It's pretty subtle and doesn't seem to be using actual hdr. smirk


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #453776
08/12/15 10:41
08/12/15 10:41
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
This second blur is much better I think. I personally like the subtle hdr, feels not to overbloomed. But you could always add a more strong hdr as an option perhaps?

Re: What are you working on? [Re: Reconnoiter] #453780
08/12/15 14:19
08/12/15 14:19
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: Kartoffel
... but I prefer the SSAA'd version...

me too.

Originally Posted By: Reconnoiter
I personally like the subtle hdr, feels not to overbloomed

me too.

-----------

I guess it can be called an improvement now grin




EDITED_______________

A video of the actual state



Last edited by txesmi; 08/12/15 21:09. Reason: video added
Re: What are you working on? [Re: txesmi] #453790
08/13/15 08:33
08/13/15 08:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
- the menu and the GUI is very nice.
- I would add some more lights to the scene (lamps switched on), mixing the warm Sun light with colder artificial lights would result in more realism. after daytime matches the finals could be played in the evening or at night.
- surfaces are very flat, I would add some noise by normal maps at least to the red-white-green field dividers (and to the field to get a slightly worn look). also some more reflections (cube-mapping or at least speculars) would be great on close items.
- the gameplay seems to be simple, I mean targeting the ball and making a straight and accurate rolling, it could be disturbed a bit by some human breathing movements or something similar... in a darts game the hand moved from left to right and backwards continuously, so the speed adjustment and aiming were not so easy.
otherwise, really nice job!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #453792
08/13/15 10:19
08/13/15 10:19
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Its good.
Suggestions: the points Sivan mentionend and maybe some slightly different gamemodes (2-3, e.g. a bit difference in rules); could increase the game length I think. Also maybe add the option to play with 2 people if you haven't already.

Last edited by Reconnoiter; 08/13/15 10:20.
Re: What are you working on? [Re: Reconnoiter] #453794
08/13/15 13:59
08/13/15 13:59
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
I got some feedback too!
- It looks like the people are floating a few centimeters over the ground (and I am quite sure that they really do).
- Some real shadows for the people and balls would be awesome, but I get that it would be a bit tricky to mix them with the static shadow map and make it all look good together.
- It looks like you are trying to do some kind of SSAO, but it causes halos around the players which doesn't look good. So maybe don't use it or try a much shorter depth bias.
- The UI graphics are not pretty. Making them flat and tweaking the colors would improve the general look a lot already.
- Some dust particles in front of the windows with the sun would probably look awesome.

But you already did a great job on it laugh

Re: What are you working on? [Re: Slin] #453797
08/13/15 22:22
08/13/15 22:22
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thank you all for your reviews and suggestions! I will seriously consider all of them. How hard it is to suit all tastes for a hapless designer like me grin

The truth is that the plan was only to give the game a face scrub while giving multilanguage support. It went far and pretty far I guess. It has been reworked for a full day working long month and the budget is probably depleted. My kind boss is confident that I know what is necessary and where to stop. Fortunately the main goal has been reached fast and with no significant problems.

Now is the time to find the things can improve the game with the less effort and not get lost on the way. The player characters models and animations are a complete disaster. They fly and skid! It is a must but hard for me.

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