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Re: What are you working on?
[Re: Superku]
#453752
08/11/15 08:36
08/11/15 08:36
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Thank you Superku, I needed a bit of help and some sleeping hours to take courage and throw away yesterdays work to the trash. Your sentence is fully brightening Salud!
Last edited by txesmi; 08/11/15 08:38.
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Re: What are you working on?
[Re: Reconnoiter]
#453774
08/12/15 07:17
08/12/15 07:17
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Finally got the shader based antialias properly working from a 2^2 render and a simple downsample shader. I did not define the zbuffer bitmap and the shader was messing up the coordinates. I almost went crazy xP @Reconnoiter I know, but there is an inherited 'high quality' button I have to fill, although there is no way to improve those bunglers models with post processes. EDITED________ feedback?
Last edited by txesmi; 08/12/15 07:46.
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Re: What are you working on?
[Re: txesmi]
#453775
08/12/15 09:25
08/12/15 09:25
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Might be a bit blurry for some ppl but I prefer the SSAA'd version. However, I'm not sure about the hdr. It's pretty subtle and doesn't seem to be using actual hdr.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Reconnoiter]
#453780
08/12/15 14:19
08/12/15 14:19
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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... but I prefer the SSAA'd version... me too. I personally like the subtle hdr, feels not to overbloomed me too. ----------- I guess it can be called an improvement now EDITED_______________ A video of the actual state
Last edited by txesmi; 08/12/15 21:09. Reason: video added
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Re: What are you working on?
[Re: sivan]
#453792
08/13/15 10:19
08/13/15 10:19
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Its good. Suggestions: the points Sivan mentionend and maybe some slightly different gamemodes (2-3, e.g. a bit difference in rules); could increase the game length I think. Also maybe add the option to play with 2 people if you haven't already.
Last edited by Reconnoiter; 08/13/15 10:20.
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Re: What are you working on?
[Re: Reconnoiter]
#453794
08/13/15 13:59
08/13/15 13:59
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I got some feedback too! - It looks like the people are floating a few centimeters over the ground (and I am quite sure that they really do). - Some real shadows for the people and balls would be awesome, but I get that it would be a bit tricky to mix them with the static shadow map and make it all look good together. - It looks like you are trying to do some kind of SSAO, but it causes halos around the players which doesn't look good. So maybe don't use it or try a much shorter depth bias. - The UI graphics are not pretty. Making them flat and tweaking the colors would improve the general look a lot already. - Some dust particles in front of the windows with the sun would probably look awesome. But you already did a great job on it
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Re: What are you working on?
[Re: Slin]
#453797
08/13/15 22:22
08/13/15 22:22
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Thank you all for your reviews and suggestions! I will seriously consider all of them. How hard it is to suit all tastes for a hapless designer like me The truth is that the plan was only to give the game a face scrub while giving multilanguage support. It went far and pretty far I guess. It has been reworked for a full day working long month and the budget is probably depleted. My kind boss is confident that I know what is necessary and where to stop. Fortunately the main goal has been reached fast and with no significant problems. Now is the time to find the things can improve the game with the less effort and not get lost on the way. The player characters models and animations are a complete disaster. They fly and skid! It is a must but hard for me.
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