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Re: What are you working on? [Re: txesmi] #453814
08/15/15 00:16
08/15/15 00:16
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Working on a small project that will be a full game in the
end laugh so Incoming is under development laugh

Working on extra stuff to handle and eyecandy laugh
testing the levels start to annoy me as i loose my own game lol


clip can be seen here : https://youtu.be/b-x-SnmVM9A

just added heat seeking missiles grin yay : https://youtu.be/fJjnX0Bd7r0

Last edited by Realspawn; 08/15/15 00:56.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #453815
08/15/15 03:58
08/15/15 03:58
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
cool dude laugh


A8 Pro 8.45.4
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Re: What are you working on? [Re: DLively] #453816
08/15/15 10:16
08/15/15 10:16
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Thx your tips on the heat seeking works great laugh
Added smoke to the ship and missile ships laugh

now looking for better particle fx for bullets laugh

https://youtu.be/lnQER3BH3Qc

Last edited by Realspawn; 08/16/15 00:07.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #453822
08/16/15 13:16
08/16/15 13:16
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Added extended help explanations and move traces on the ground when an advantage rule can be applied.






Salud!

Re: What are you working on? [Re: txesmi] #453825
08/16/15 17:12
08/16/15 17:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
It's all looking rather good but I seriously hate SSAO/ other ambient occlusion, I just hate it. I'd put an option into the game to deactivate it, which is what I always immediately do in all (few) (AAA) games that I play. Apart from my hate it doesn't make a lot of sense that there's AO in let's say the first shot around the player. Additionally, the default click sound from the video is a little obtrusive.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #453833
08/16/15 22:37
08/16/15 22:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi all!
Some of your suggestions are on the rails laugh
- There will probably be new throwing mechanics based on mouse movement. I have to think a bit and look for examples and ideas. Any good reference?
- Hot seat multiplayer and two different game rules were implemented already wink
- Real time clip shadows for the characters. I deeped on this task in the past so it will be easy.
- Flying lighted particles. It seems tricky. Never did this effect before so I will left for the end. I wrote a fast and good looking animated fog based on two skycubes. May be its chance.
- A sound effects rebuild. I was aware of their low quality but got used to them. Someone pointed it out on other forum and taked me from blindness.

The AO is not really an AO. It has a lot to do with the AO algorithms I played with in the past but decidedly it is an edge detector based on a 16bits depth map. Like the HDR that is not exactly a HDR but a fullscreen soft bloom because there is no dynamic gamma correction in the way.

The AO is not realistic and it was not intended to be realistic. I received totally contrary reviews about its convenience. There is people who loved it and people who hated it. I can see good points on it. Gives deepness contrast to the scene, darkens the crowd surrounding areas, stands out the player characters carrying them to a clear frontplane. I am in the group of its lovers. The producer liked it so definitely it will be there.

Anyway I did it less noticeable and there is an option to disable it at the same time of the full screen bloom, so not a problem at all. grin

Your critics are welcome and help a lot. Sincerelly, thank you all.
Salud!

Re: What are you working on? [Re: txesmi] #454061
08/26/15 09:08
08/26/15 09:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Started modeling a new House wink

!WIP!

Concept (Fast blocky thing, will be reworked step by step):


First Step:


EDIT:
Reworked the Proportion of the whole House Mesh...


EDIT#2:
Tiny Update, created the first Wooden Beams


1732 Tris so far (Only the Textured Faces ar counted)
Feedback so far?

Regards Sebastian

Last edited by rvL_eXile; 08/27/15 10:29.

Tutorials:
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[Blender]Low Poly Tree Modeling
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CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #454094
08/27/15 09:57
08/27/15 09:57
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Looks good!


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Re: What are you working on? [Re: alibaba] #454114
08/27/15 21:36
08/27/15 21:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Those two windows above the wood area look a little off to me, do people put them on different heights compared to the rest (in such or a similar case)?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #454117
08/27/15 21:42
08/27/15 21:42
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
As always rvl, FAD! ^^

BTW, iam still working on my Level conversion from a Unity Project to 3dGS, post some shots soon, i guess.
And playing around with process injections for a few days now ^^

@txesmi Great!


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"Hey Griswold ... where u gonna put a tree that big ?"
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