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Re: Terrain - FFP - Blend 5 Textures [Re: Grafton] #45425
11/03/05 00:49
11/03/05 00:49
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
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S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
You can find a terrain shader with an rgb blendmap in the wiki, but it requires vs 1.1 and ps 1.3.

Re: Terrain - FFP - Blend 5 Textures [Re: XNASorcerer] #45426
11/03/05 01:05
11/03/05 01:05
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

Quote:

I'll look to see where I left off at with the thing, and if I got it close.




Any news about that?




Funny thing. I cannot find the project anywhere . If I have time, in the distant future I may re-create it. Man.... my head is already starting to hurt!

Re: Terrain - FFP - Blend 5 Textures [Re: Sebe] #45427
11/04/05 23:30
11/04/05 23:30
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Yes, but it only uses 3 textures.

Re: Terrain - FFP - Blend 5 Textures [Re: XNASorcerer] #45428
11/29/05 13:59
11/29/05 13:59
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
one stupid questions (i always have problems with the blendmaps to blend it correct o:O)

bmap sand = <sand.tga>;
bmap grass = <grass.tga>;
bmap road = <road.tga>;
bmap stone = <stone.tga>;

are this the blendmaps?

also i have a question about the blendmaps

if i want the road lying over the sand for example and sometimes the sand over the road. do i just have to do it with the alpha? (white things will be shown and alpha = nothing?)

cause i often have problems what teture comes first and how i let them blend over each other ^^''


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Subway To Sally - Krähenkönig
Re: Terrain - FFP - Blend 5 Textures [Re: Captain_Kiyaku] #45429
11/29/05 14:26
11/29/05 14:26
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
DS_Kihaku,
Why don't try this tutorial here. Perhaps it could help you.

Re: Terrain - FFP - Blend 5 Textures [Re: XNASorcerer] #45430
11/29/05 14:28
11/29/05 14:28
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
cause it uses RPG blendmaps and not sure if its always the same technique


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Tag und Nacht schrei ich mein Krähenwort!"

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Re: Terrain - FFP - Blend 5 Textures [Re: Steempipe] #45431
11/28/06 10:23
11/28/06 10:23
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Posts: 1,524
Canada
I cant igure out how to blend the textures together on the terrain. can somebody explain what to do?


Decessus - 80% done. 100% abandoned.
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Re: Terrain - FFP - Blend 5 Textures [Re: Stansmedia] #45432
11/28/06 18:42
11/28/06 18:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Nagashi made a magnificant simple demo:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/708538/Main/708053#Post708538

The map with the simple colors like red, green, blue black, that is the blendmap.

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