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pXent_setbodyflagall - Fails #454613
09/11/15 18:17
09/11/15 18:17

M
Malice
Unregistered
Malice
Unregistered
M



pXent_setbodyflagall, fails and returns 0 - must there be registered ents before setting?

pXent_setbodyflag(my...) returns 1 and works. Is it best just to set it on a one on one per bases need?

Thanks for any help.
Mal

Re: pXent_setbodyflagall - Fails [Re: ] #454616
09/11/15 20:15
09/11/15 20:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
It has been years since I've really used physX but AFAIR the ..._all command seemed to have no effect in my game either. I've just used the regular command on every entity instead.


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Re: pXent_setbodyflagall - Fails [Re: Superku] #454620
09/11/15 21:07
09/11/15 21:07

M
Malice
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Malice
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M



Ok thanks for ruling out a local system issue or code issue.

Thanks!


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