|
3 registered members (vicknick, 7th_zorro, Quad),
1,030
guests, and 10
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: PadMalcom]
#455388
10/18/15 19:27
10/18/15 19:27
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Looks amazing!  Going to test it tomorrow. EDIT: Btw. enjoyed the Devmania? @20BN: Nice stuff!
Last edited by Superku; 10/18/15 19:27.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: What are you working on?
[Re: HeelX]
#455391
10/18/15 21:52
10/18/15 21:52
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
That is what I am working on - realtime lights and shadows for A7ITUDE:  Next thing: normal map + specular, emissive texture
Last edited by HeelX; 10/18/15 21:57.
|
|
|
Re: What are you working on?
[Re: HeelX]
#455401
10/19/15 09:43
10/19/15 09:43
|
Joined: Jun 2014
Posts: 121
FEL
Member
|
Member
Joined: Jun 2014
Posts: 121
|
pointlights, direct light and spotlight at the same time possible? From different angles?
FEL - Lead Game Designer & Core Developer
|
|
|
Re: What are you working on?
[Re: PadMalcom]
#455404
10/19/15 10:43
10/19/15 10:43
|
Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Not sure if this it already the fixed version (Yes we were actually crashing in the published version because we missed out a.... .... wait(1)  ). In case the game does not run, try this alternative link of the resourced version which has the crash fixed: http://vksbm.de/ackcon/download/wichtelwald.zip
|
|
|
Re: What are you working on?
[Re: FBL]
#455405
10/19/15 10:52
10/19/15 10:52
|
Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
|
User
Joined: Mar 2012
Posts: 927
cyberspace
|
just came up with the ultimate function
void fix_my_bug()
{
wait(1);
}
Compulsive compiler
|
|
|
|