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Re: What are you working on? [Re: sivan] #455411
10/19/15 12:01
10/19/15 12:01
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
It sort of catches it. grin

I found some more wait(1) issues which caused particles and shaders to double up.
Now all is left to find out why the trees are so extremely performance greedy and I will release another version with improved framerate.

Re: What are you working on? [Re: FBL] #455412
10/19/15 12:36
10/19/15 12:36
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Okay, the performance problems come from the trees receiving shadows... slin needs to fix this if he wants wink

Re: What are you working on? [Re: FBL] #455415
10/19/15 13:16
10/19/15 13:16
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
As I kept telling you: lots of overdraw. Not much I can do about that besides using different tree models. Maybe just the same but making sure polygons are ordered top to bottom or something.

Last edited by Slin; 10/19/15 13:17.
Re: What are you working on? [Re: Slin] #455417
10/19/15 13:43
10/19/15 13:43
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
I created a less detailed version of the tree using smaller textures and half the face number. Hardly noticable in the game.
Still some slowdowns here and there, but framerate ismuch more stable. Uploading fixed version now, same link as before.

http://vksbm.de/ackcon/download/wichtelwald.zip

edit: yet another upload. Unfixes some crash in the night mode I never put in. I have no idea.

Last edited by Firoball; 10/19/15 14:45.
Re: What are you working on? [Re: FEL] #455429
10/19/15 18:05
10/19/15 18:05
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: FEL
pointlights, direct light and spotlight at the same time possible? From different angles?
Yes, yes and yes laugh

Re: What are you working on? [Re: HeelX] #455437
10/19/15 20:23
10/19/15 20:23
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Ok pls use Unreal. Srsly.


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #455439
10/19/15 21:56
10/19/15 21:56
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Joined: Jul 2001
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Originally Posted By: FEL
Ok pls use Unreal. Srsly.
I like being a dinosaur using outdated tech grin

Added normalmapping without precomputed tangents:

Re: What are you working on? [Re: HeelX] #455444
10/20/15 06:10
10/20/15 06:10
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
@HeelX: Will it work with arbitrary games or are there some prerequisits that limit devs from using the framework?

Re: What are you working on? [Re: PadMalcom] #455449
10/20/15 10:20
10/20/15 10:20
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
No you just need todo:

AO SSAO
AA
Bloom/Lensflare
Parallax mapping
GI
Raytracing techniques
Refraction
Reflection
Particle lightning
Volumetric lightning


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #455460
10/20/15 13:55
10/20/15 13:55
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Okay if I had to do all this by myself what would be the use of his framework? laugh

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