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Re: Carcassonne [Re: sivan] #455813
10/30/15 18:38
10/30/15 18:38
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Joined: Feb 2012
Posts: 371
it look more prof , good work wink

Re: Carcassonne [Re: Dico] #455823
10/30/15 22:57
10/30/15 22:57
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thank you all!

I have to say that started this project with the idea of adapting the mechanics to my own game, not just a clone. So yes, there go shots wink No clue by the moment...

I continue with improvements meanwhile. Implemented a double sized and downgraded hud in order to get antialiased fonts.


Re: Carcassonne [Re: txesmi] #455840
10/31/15 13:30
10/31/15 13:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
A build with all the new stuff...

DOWNLOAD


Re: Carcassonne [Re: txesmi] #455857
11/01/15 13:19
11/01/15 13:19
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
River cards (I) added!



It has defilled farms flood fill a bit frown It was so cheap and exceptionless...

edited__________

River location rules: http://www.modernjive.com/carcassonne/carcassonnetheriver.pdf

Not implemented yet...

Last edited by txesmi; 11/01/15 14:07.
Re: Carcassonne [Re: txesmi] #455879
11/02/15 11:09
11/02/15 11:09
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
River II extension added!

I modified river cards location rules in order to be able to close it in any case most of times grin



DOWNLOAD

I found clear rules of the game with all its extensions: https://pycarc.googlecode.com/svn/trunk/AnnotatedRules.pdf

Before redading them carefully, I guess I know what rules include in order to make it different cool

Last edited by txesmi; 11/02/15 12:36.
Re: Carcassonne [Re: txesmi] #455891
11/02/15 14:20
11/02/15 14:20
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
This is really sweet. I love Carcassonne and the add-ons and have played the iOS version by the Coding Monkeys a huge amount.
Very good work txesmi, keep it up! laugh


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Carcassonne [Re: WretchedSid] #455896
11/02/15 15:45
11/02/15 15:45
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thank you!

I am spending all my spare time on this grin

Re: Carcassonne [Re: txesmi] #455910
11/02/15 21:05
11/02/15 21:05
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I arrived to an idea about the transformation of this game. I guess I found a simple system that has few things to do with the original. The main stream runs around moving followers while placing cards. These follower movements are not seen in Carcassonne, so the game might be transformed so deep that could become unrecognizable at the end of the process. I hope it funny. It is hard to know...

It is (temporaly) called OLIGOPOLY: A game of winning the greater acceptance on the population of a growing city with the help of your followers that act (at least) as politicians, police and journalists: the trident of a self-respecting oligarch grin

The game occurs in a city crossed by a large avenue (Cs river) surrounded by streets that form little districs (Cs farms) and parks (Cs cities). Since moving followers will need more paths than the paths created by Carcassonnes cards, cards will need more crossings and less three/four sided district and park cards. So the final distribution would be plenty of little districs and parks. Here is my first task: draw such a card deck that enables such a city.

More news next days!



Re: Carcassonne [Re: txesmi] #455915
11/03/15 00:31
11/03/15 00:31

M
Malice
Unregistered
Malice
Unregistered
M



^ Awesome!

Re: Carcassonne [Re: ] #455923
11/03/15 08:56
11/03/15 08:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
what about the name of SimCity? grin


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